Dejavl1
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| Joined: 05 Feb 2016 |
| Total Posts: 227 |
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| 14 Jun 2016 02:58 AM |
How can I alter this script to attack brick color for team instead of team name Ty
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 1000 -- < That's how far the zombie can see. local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") --V This is who the zombie chases. human = temp2:findFirstChild("RedZombie") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end return torso end
function Hit(hit) -- V This is who the zombie hurts(normally the local human = hit.Parent:FindFirstChild("RedZombie") -- as who he chases.) if human ~= nil then -- V That's how much health it takes away from it's human.Health = human.Health -10 -- enemys every time it hits them. end end
larm.Touched:connect(Hit) rarm.Touched:connect(Hit)
while true do wait(0.1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then script.Parent.BlueZombie:MoveTo(target.Position, target) end -- ^ That's the name of the zombie. This is what get's moved to move end -- towards enemys. |
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pullman45
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| Joined: 09 Jul 2012 |
| Total Posts: 2891 |
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| 14 Jun 2016 04:49 AM |
Phrase your question better and I could help.
Learning the language is easy; using it is not. |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 14 Jun 2016 04:52 AM |
| I will not alter a free model for you. |
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Dejavl1
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| Joined: 05 Feb 2016 |
| Total Posts: 227 |
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| 14 Jun 2016 10:16 AM |
| I actually paid somebody for the script with simple models. If you're telling me it's from a free model, well i got rip off. I wanted the zombies to attack opposite team; blue vs red according to brick color. He ended up making the blue zombies attack only red zombies and not the entire red team. |
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Syntropy
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| Joined: 16 Mar 2009 |
| Total Posts: 2272 |
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| 14 Jun 2016 10:19 AM |
| It's a edit of a free model zombie script. |
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Dejavl1
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| Joined: 05 Feb 2016 |
| Total Posts: 227 |
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| 14 Jun 2016 10:25 AM |
| I don't have much time to sit down and learn while running a business. So I'm willing to pay ppl to help and tweak my game to completion. I'm a gamer and love the idea of making my own games, I just don't have enough time to put aside to learn the language. If this first game is somewhat successful. I can invest more money in the next one. |
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Syntropy
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| Joined: 16 Mar 2009 |
| Total Posts: 2272 |
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| 14 Jun 2016 10:32 AM |
| ^ Tell me about I. I feel the same way. But it comes to a certain point where you realize paying scripters to get iffy code is unreliable. Then there comes a time where you realize your own code is unreliable so you have to learn more. I'm feeling the second one and I'm also trying to push out games. Your best bet is to get a business partner scripter or learn yourself if you're trying to do all this. I have a dedicated beast of a builder to my games. |
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Syntropy
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| Joined: 16 Mar 2009 |
| Total Posts: 2272 |
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| 14 Jun 2016 10:35 AM |
But to answer the question to your script this line is all the zombie knows to look for.
human = temp2:findFirstChild("RedZombie")
An easy fix would be to change RedZombie to RedTeam and give everything you want chased a value called RedTeam. |
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Dejavl1
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| Joined: 05 Feb 2016 |
| Total Posts: 227 |
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| 14 Jun 2016 02:08 PM |
| Yeah I'm still looking for a dependable scripter that wanna make some money, but thanx again |
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