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| 13 Jun 2016 11:27 PM |
shouldn't this work...
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid |
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| 13 Jun 2016 11:30 PM |
Or just:
game.workspace.CurrentCamera:remove() wait(.5) |
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| 13 Jun 2016 11:31 PM |
setting the camera subject back to the player's humanoid is all you need to do also make sure the camera type is custom and not scriptable
"game.workspace.CurrentCamera:remove() wait(.5)" what the hell is that |
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| 13 Jun 2016 11:32 PM |
lol okay I will check if it is custom I think that might be my problem thanks!
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Syntropy
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| Joined: 16 Mar 2009 |
| Total Posts: 2272 |
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| 14 Jun 2016 01:40 AM |
| I believe this is correct so maybe it's something else faulty? |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 14 Jun 2016 01:55 AM |
Uhh here's a stab in the dark, give it a try?
cam = game.Workspace.CurrentCamera cam.CameraType = 'Scriptable' cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid |
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Inigo18
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| Joined: 02 Feb 2014 |
| Total Posts: 1041 |
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| 14 Jun 2016 07:48 PM |
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid game.Workspace.CurrentCamera.CameraType = "Custom" |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 14 Jun 2016 07:51 PM |
Deleting the player's CurrentCamera will make them a new one. So you can just :destroy() it.
Otherwise, setting the CameraSubject to the Humanoid should work...
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Raphael7
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| Joined: 03 Dec 2008 |
| Total Posts: 2479 |
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| 14 Jun 2016 07:52 PM |
| Where is your LocalScript located? |
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