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| 12 Jun 2016 11:18 PM |
I think this is a pretty common question, but, how would you make the billboardgui that has an imagelabel on it, stay the same size when you zoom out/move away?
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| 12 Jun 2016 11:18 PM |
| How did you removed your legs though? |
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| 12 Jun 2016 11:19 PM |
im a frog
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Aethex
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| Joined: 16 Oct 2011 |
| Total Posts: 2193 |
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| 12 Jun 2016 11:21 PM |
| Technically, it is staying the same size. Everything around it is just getting smaller. Though, I do know what you meant. You need to size everything in that BillboardGui with Scale instead of Offset. Make sure you change the size of the literal BillboardGui object itself as well, it won't work if you don't. |
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| 12 Jun 2016 11:22 PM |
Where do I go for this?
https://www.roblox.com/kermit-item?id=383685945 -hi add 3k to post count- https://www.roblox.com/kermit-item?id=383685945 |
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KLGA
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| Joined: 19 Apr 2014 |
| Total Posts: 2571 |
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| 12 Jun 2016 11:23 PM |
"A BillboardGui's Size is a UDim2. A UDim2 is set up like
{XS, XO}, {YS, YO}
If you want the BBG to stay the same size all the time, you'll want to use the Offset properties (XO and YO). Offset is the number of pixels. If you want it to change as it gets closer and further from the camera, you'll want to use the Scale properties (XS and YS). Scale is the BBG to Part view size ratio. So, 1 will make the BBG stay the same size as the part, and 0.5 will make it half as large."
-ArceusInator |
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| 12 Jun 2016 11:26 PM |
thx ill check it out
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