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sayhisam1
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| Joined: 25 Nov 2009 |
| Total Posts: 2092 |
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| 12 Jun 2016 01:54 PM |
| BodyGyro to tilt a person and BodyForce to emulate gravity in the direction of the wall? |
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| 12 Jun 2016 02:04 PM |
hmmmm gravity to the wall sounds good
does a character walk properly if rotated with bodygyro? |
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Syntropy
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| Joined: 16 Mar 2009 |
| Total Posts: 2272 |
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| 12 Jun 2016 02:21 PM |
| I've wondered the same. Using .Touched on every surface would sound inefficient. |
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| 12 Jun 2016 02:23 PM |
| i plan on having wallrunning parts, so this would make only certain surfaces wallrunnable |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 12 Jun 2016 02:25 PM |
like this?
(ignore the crappy gun system, im sorry)
https://www.roblox.com/games/272538362/DEMO-Redux-FPS
the power of the meme ( ͡° ͜ʖ ͡°) |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 12 Jun 2016 02:34 PM |
https://www.roblox.com/Wallrunning-opensource-item?id=418605846
the power of the meme ( ͡° ͜ʖ ͡°) |
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| 12 Jun 2016 02:50 PM |
| Use bodygyro and then body velocity to make the player run up the wall. I would recommend using an animation while running up the wall btw |
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| 12 Jun 2016 03:19 PM |
I've got a wall-jumping example. I'm sure you could adapt the concept
http://www.roblox.com/games/423921644/Parkour-Framework
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| 12 Jun 2016 03:56 PM |
| i think he is talking about in what is in OA Naruto. Where you press x next to a building and you start walking on it as if it were the ground. |
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| 12 Jun 2016 04:16 PM |
oh no i don't mean you start walking on it like ground
i mean like in BO3 |
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| 12 Jun 2016 05:06 PM |
roblox animations
and then use a BodyPosition for X and Y or Z and Y (depending which way characters facing), remove BodyPosition when player jumps or whenever you wan't wallrunning to stop. |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 12 Jun 2016 06:30 PM |
constant rays from right and left side of the torso going out 3 studs for detection of walls.
the power of the meme ( ͡° ͜ʖ ͡°) |
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