Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 12 Jun 2016 05:04 PM |
piercing damage
go through several players and each player reduces damage by 25% |
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mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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NinjaWing
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| Joined: 17 Dec 2009 |
| Total Posts: 5574 |
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| 12 Jun 2016 05:05 PM |
| mang that sucks just get out of here mang |
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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Arcadians
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| Joined: 03 Dec 2015 |
| Total Posts: 1148 |
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| 12 Jun 2016 05:06 PM |
| It would be cool but then the fights would take even longer and nobody got time for that |
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 12 Jun 2016 05:06 PM |
wouldnt fights be shorter
also we could shoot through certain materials like wood
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| 12 Jun 2016 05:07 PM |
| it would be at like 200% resistance by the time it got through all your chins |
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GGGGG14
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| Joined: 29 Jan 2012 |
| Total Posts: 25344 |
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| 12 Jun 2016 05:08 PM |
Just use :FindPartOnRay(ray,ignoreList)
-- ignoreList are things you want to ignore :l |
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| 12 Jun 2016 05:16 PM |
| People used to love my chin jokes. Now C&G is dead :( |
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Insurrect
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| Joined: 04 Oct 2013 |
| Total Posts: 22734 |
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