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| 11 Jun 2016 10:41 PM |
I'm suing Bethesda, makers of The Elder Scrolls, Fallout 3, and Fallout 4 (among other things, these are just the games relevant to this post) for manipulating my brain in such a way that I can't go back and play old CRPGs (computer roleplaying games). How have they done this, you may ask? In TES IV, V, Fallout 3, and Fallout 4, the quest markers point you exactly to where you need to go for quests. This might not seem like a big problem, but if you go back to just TES III, there were no quest markers showing you where you needed to go, you had to get directions to places yourself. This is a jarring change from the hand holding of recent Bethesda titles, and makes the game not seem better, but seem more cumbersome. This is a better choice for roleplaying purposes. It seems like you're making your own story, finding out how to get around, rather than just having to accept the fact that your character just happens to know where to go.
I tried to play the first two Fallout games (they weren't made by Bethesda) and it was extremely frustrating. In Fallout 1, you had to find a water chip and there was a place marked on your map to where you could find one. That was your only direction, and on top of that there were enemies outside that you had to kill, then you had to find a rope which was at a town you passed on the way there and then once you were inside you saw that there was no water chip because the vault was destroyed. All of this was conveyed without quest markers and was very hard to do without a strategy guide. Bethesda's quest systems have made me incompetent in older games and it's not just me. Someone I know was going on about how they were milling about for 3 hours because he couldn't find where he was supposed to go for the first quest of the Fighter's Guild in Morrowind. This isn't the game's fault, I actually found it easily, it's the fact that newer games made it so he didn't know how to look for it. You have to ask questions about where the egg mine was around town, this didn't occur to him.
This isn't just a Bethesda problem, games in general are easier to appeal to a wider audience. Fallout 1 and 2 were made at a time where PC gaming was hard, so you could expect a base level of intelligence from PC gamers. Bethesda is just an easy example because it has run the gambit from extremely hard 1990's CRPGs to the action adventure games that are Oblivion, Skyrim, Fallout 3, and Fallout 4.
PS, don't tell me I can just turn the quest markers off. The quests are made in such a way that if you do turn the arrows off, you'll have no clue where to go or what to do and there is no way to find out short of previous experience (which your character probably won't have) or a strategy guide.
PPS, New Vegas is the best Bethesda RPG including and after Oblivion. The plot twist was that it wasn't made by Bethesda.
PPPS, Morrowind is the best game ever.
Your reply was the most disappointing thing since my son.
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Zach1102
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| Joined: 20 Aug 2010 |
| Total Posts: 48576 |
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| 11 Jun 2016 11:12 PM |
I believe what I've said here, though I may have exaggerated a bit. Not suing them because I can't enjoy older games lol.
Your reply was the most disappointing thing since my son.
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