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| 09 Jun 2016 07:47 PM |
Someone told me it had to do about a "lua phraser"
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Casualist
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| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
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| 09 Jun 2016 07:50 PM |
| parser. You have to parse lua into a set of virtual instructions which will then be carried out in lua. cntkillme (Flux_Capacitor) has a working one I think |
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Kodran
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| Joined: 15 Aug 2013 |
| Total Posts: 5330 |
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| 09 Jun 2016 08:51 PM |
| yeah it reads the text the player puts in and then executes it as a script. |
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| 09 Jun 2016 08:53 PM |
"And thats all?" xDxDxD If only it were that easy. I mean sure, there're probably good ones out there, but most of the ones I've tried are broken or glitchy, and they're ALWAYS inefficient. And to make your own is a nightmare unless you already know how parsers and/or Lua VM code works. |
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| 09 Jun 2016 08:56 PM |
| I don't really mean anything by what I say, other than I have had horrible experiences doing it. I've heard recently a lot of people talking about cnt's parser though. Maybe I should check it out? |
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GGGGG14
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| Joined: 29 Jan 2012 |
| Total Posts: 25344 |
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| 09 Jun 2016 08:57 PM |
| With the annihilation of loadstring I imagine it is much harder. |
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Froast
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| Joined: 12 Mar 2009 |
| Total Posts: 3134 |
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| 09 Jun 2016 09:23 PM |
| Most script builders don't bother with parsers, the simple way to do it is to just have a server that you upload the script to and then have the server upload that script into a trusted model (that the place owner has in their inventory) which can finally be inserted into the game as a fully working local script. |
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