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| 08 Jun 2016 09:06 PM |
| I recently was playing Tokyo Ghoul Bloody Nights, and One Piece Infinite Legends, and those games both have god-awful save systems. Tokyo Ghoul's simply doesn't work at all for some people, and One Piece Infinite Legends is half and half for everyone. That is to say, half of the time it works, half of the time it doesn't. So, my question is, why is it that so many devs nowadays are so bad with using datastores properly? I can't even script a full game, and I can script a working datastore. Is it something to do with when a game gets active, Roblox's end messes up, to do with the limitations of how many people can save at once, ping issues, or what? No particular reason, I'm just genuinely curious. |
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 08 Jun 2016 09:07 PM |
| It's because those games are crappy games are the devs aren't that good. |
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Klink45
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| Joined: 06 Jun 2011 |
| Total Posts: 26054 |
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| 08 Jun 2016 09:13 PM |
Because ROBLOX is glitchy as heck.
u sicko! |
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| 08 Jun 2016 09:26 PM |
I can't figure out how to use data store.. xD |
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