OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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OnlineOne
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| Joined: 14 Jul 2011 |
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 07 Jun 2016 08:25 AM |
you don't, and please stop posting seperate threads just update people on your current thread
ℋ𝓪 ℋ𝓪 𝓢𝓱𝓪𝓻𝒆 𝓘𝒇 𝓨𝓸𝓾 𝓐𝓰𝓻𝒆𝒆 😂😂😂😂 | originally Reset2378658 |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 08:26 AM |
| They forget about my old threads. Also, the reason the script isn't activating in the first place is because the TouchInterest isn't automatically spawning in. |
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 07 Jun 2016 08:30 AM |
you're probably messing something up with FE and you can't make people forget about a post when its on top of their "MyForums" or top of the scripters subsection
ℋ𝓪 ℋ𝓪 𝓢𝓱𝓪𝓻𝒆 𝓘𝒇 𝓨𝓸𝓾 𝓐𝓰𝓻𝒆𝒆 😂😂😂😂 | originally Reset2378658 |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 08:34 AM |
I was told to use FE.
https://www.roblox.com/Local-Parts-item?id=427435530 |
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 07 Jun 2016 08:36 AM |
@online you should stop asking everyone on scripters subforum to do all the work for you, you'll never learn to script if you ask other people to script for you
ℋ𝓪 ℋ𝓪 𝓢𝓱𝓪𝓻𝒆 𝓘𝒇 𝓨𝓸𝓾 𝓐𝓰𝓻𝒆𝒆 😂😂😂😂 | originally Reset2378658 |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 08:38 AM |
| @Borsy, I've looked on at least ten different websites, and have been trying for days to figure this out. Do you not think I'd try before coming to the forums? Also, this is how I learn. |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 08:39 AM |
| And they're not doing 'all the work for' me if they only need to help with one or two lines of code. |
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 07 Jun 2016 08:45 AM |
@online they're clearly doing all the work for you if they told you to enable filteringenabled and you dont know what filteringenabled does or how to make scripts work with filteringenabled
wiki.roblox.com use this
ℋ𝓪 ℋ𝓪 𝓢𝓱𝓪𝓻𝒆 𝓘𝒇 𝓨𝓸𝓾 𝓐𝓰𝓻𝒆𝒆 😂😂😂😂 | originally Reset2378658 |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 08:49 AM |
| Telling me to use FilteringEnabled is not doing all the work for me. Also, if you want to post on my forums, make your comments helpful, not annoying. |
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Borsy
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| Joined: 31 Jul 2014 |
| Total Posts: 15111 |
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| 07 Jun 2016 08:57 AM |
@online stop asking random people for help with your scripting and learn a bit of scripting yourself if you're gonna try to make an entire game full of scripting but have to ask the forums for help with each line of code, then you'll take 2 and a half years to finish your game
ℋ𝓪 ℋ𝓪 𝓢𝓱𝓪𝓻𝒆 𝓘𝒇 𝓨𝓸𝓾 𝓐𝓰𝓻𝒆𝒆 😂😂😂😂 | originally Reset2378658 |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 09:04 AM |
| What did I say about not being annoying? |
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WoolHat
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| Joined: 19 May 2013 |
| Total Posts: 1873 |
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| 07 Jun 2016 09:09 AM |
Borsy, stop being a butt, or start being helpful.
Also, why would you use touchinterest? I'm fairly certain that they are only made when one uses the .Touched event. (If I'm wrong about that do tell me)
Just use Touched events. Unless I'm not getting something |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 09:14 AM |
Yep. I'm using a Touched event, and the TouchedInterest only appears when I'm in F6 mode.
local parent = script.Parent local part = parent local changing = false local waitTime = 3
function onTouched(hit) waitTime = 3 if --[===[player:GetRankInGroup(2851915) >= 5 and ]===]changing == false then changing = true parent.CanCollide = false parent.Transparency = 0.2 for i = 0, 30, 1 do wait(0.05) parent.CFrame = part.CFrame * CFrame.new(0.1, 0, 0) end repeat wait(1) waitTime = waitTime - 1 until waitTime <= 0 for i = 0, 30, 1 do wait(0.05) parent.CFrame = part.CFrame * CFrame.new(-0.1, 0, 0) end parent.Transparency = 0 parent.CanCollide = true changing = false end end
parent.Touched:connect(onTouched) |
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lagio
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| Joined: 16 Jan 2010 |
| Total Posts: 10296 |
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| 07 Jun 2016 09:14 AM |
TouchInterest only appears when there's a script that uses a Touched event.
And you shouldn't ask the Scripters forum for everything. The Wiki will usually explain older APIs better in a much more concise manner. |
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lagio
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| Joined: 16 Jan 2010 |
| Total Posts: 10296 |
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| 07 Jun 2016 09:17 AM |
oh god that code is pretty ugly... haha
nothing's wrong with it and it should work with FE if you're not a total idiot and did something wrong physically |
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OnlineOne
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| Joined: 14 Jul 2011 |
| Total Posts: 1193 |
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| 07 Jun 2016 09:18 AM |
| I tried FE, and it screwed up my gears. |
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lagio
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| Joined: 16 Jan 2010 |
| Total Posts: 10296 |
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| 07 Jun 2016 09:19 AM |
yeah it's pretty obvious now OP doesn't know what FE does
don't use FE, you will likely never find exploiters (unless if you're a clannie or something)
it makes code so much more inefficient and rigid |
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| 07 Jun 2016 09:22 AM |
| I just turned FE and everything I have worked perfectly? I'd say it's a problem with ROBLOX... |
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Wittiest
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| Joined: 02 Mar 2009 |
| Total Posts: 9665 |
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| 07 Jun 2016 09:25 AM |
@lagio,
You have no idea what you are talking about. FE basically makes us create our games the way we should create them, with clients handling certain things like User Interface and only communicating with the server when necessary.
He is using local parts. He can put them in the Camera and deal with that disgusting nonsense, or he can use FilteringEnabled.
FilteringEnabled doesn't make code inefficient.
There are tons of exploiters in popular games that don't have FilteringEnabled when a new ROBLOX Exploit is leaked.
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lagio
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| Joined: 16 Jan 2010 |
| Total Posts: 10296 |
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| 07 Jun 2016 09:28 AM |
@Witt
regardless, FE makes code much more rigid
a regular 10 line localscript code in a tool would be dragged out into a remote function, server script that listens for the localscript, and the localscript would be turned into a different 10 lines that fire the remote function |
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lagio
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| Joined: 16 Jan 2010 |
| Total Posts: 10296 |
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| 07 Jun 2016 09:30 AM |
imagine how much you'd have to rewrite a hopperbin to fit FE
the very concept of a hopperbin uses localscripts to handle everything |
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| 07 Jun 2016 09:31 AM |
@lagio
Good thing Hopperbins have been removed from ROBLOX :D |
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lagio
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| Joined: 16 Jan 2010 |
| Total Posts: 10296 |
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| 07 Jun 2016 09:33 AM |
@wonderful
they haven't been removed, i use them all the time in fighting games lol
why would you make PSI abilities into a tool rather than make it look like it came from ur mind
i've been experimenting with a better method but |
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