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Re: Real Money Gives In-Game Money

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IllusionYouTube is not online. IllusionYouTube
Joined: 12 Oct 2011
Total Posts: 4
05 Jun 2016 06:04 PM
Hi there, I'm making a tycoon and you know how a tycoon works. :D But I want to make a button in a shop that gives you in-game money from real money. I already have the GUI and the buttons, but not the scripting. It says "100 Dollars - [10R$]", but how do I make it so real money gives the player in-game money? I've searched up on YouTube, but all I've found is how real money gives people in-game clothing. Please help, thanks. ;)

-IllusionYouTube
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LongKillKreations is not online. LongKillKreations
Joined: 14 Feb 2014
Total Posts: 4502
05 Jun 2016 06:12 PM
You'd create a developer product worth 10R$ which can be purchased from the player, and set up code to award $100 in-game whenever it is purchased.

From there, you'd just have to prompt the player to purchase the product when the button is clicked

This should have everything you need:
http://wiki.roblox.com/index.php?title=Developer_product

Ignore the parts about saving the purchase with DataStore - in your case it isn't necessary.

Thanks for being polite in your help request, and good luck with your tycoon!
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IllusionYouTube is not online. IllusionYouTube
Joined: 12 Oct 2011
Total Posts: 4
05 Jun 2016 06:54 PM
Hello, thanks for all the help. You're awesome! But I don't understand the Wiki page. Do you mind pasting in the coding that I'm supposed to type? I'm really sorry. :( On the Wiki, there are about four scripts and I don't know which one is supposed to go where. It's really vague. So if you don't mind, thanks. Also, is the LocalScript supposed to go under the TextButton?

-IllusionYouTube
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IllusionYouTube is not online. IllusionYouTube
Joined: 12 Oct 2011
Total Posts: 4
05 Jun 2016 06:59 PM
I typed:

local productId = 34901403
game.Players.PlayerAdded:connect(function(player)
Game:GetService("MarketplaceService"):PromptProductPurchase(player, productId)
end)

local MarketplaceService = Game:GetService("MarketplaceService")
local buyButton = game.Workspace.BuyButton.SurfaceGui.TextButton
local productId = 34901403

buyButton.MouseButton1Click:connect(function()
MarketplaceService:PromptProductPurchase(player, productId)
end)

local info = game:GetService("MarketplaceService"):GetProductInfo(developerProductId, Enum.InfoType.Product)

--LocalScript in StarterPack
-- setup local variables
local buyButton = game.Workspace.BuyButton.SurfaceGui.TextButton
local productId = 34901403

-- when player clicks on buy brick prompt him/her to buy a product
buyButton.MouseButton1Click:connect(function()
game:GetService("MarketplaceService"):PromptProductPurchase(game.Players.LocalPlayer, productId)
end)




--Script in BuyButton part
-- setup local variables
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local productId = 34901403

-- define function that will be called when purchase finished
MarketplaceService.ProcessReceipt = function(receiptInfo)

-- find the player based on the PlayerId in receiptInfo
for i, player in ipairs(game.Players:GetChildren()) do
if player.userId == receiptInfo.PlayerId then


-- check which product was purchased
if receiptInfo.ProductId == productId then

-- handle purchase
player.leaderstats.Money.Value = player.leaderstats.Money.Value + 5
end
end
end

-- record the transaction in a Data Store
local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_purchase_" .. receiptInfo.ProductId
ds:IncrementAsync(playerProductKey, 1)

-- tell ROBLOX that we have successfully handled the transaction
return Enum.ProductPurchaseDecision.PurchaseGranted
end
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eRanged is not online. eRanged
Joined: 15 Jun 2013
Total Posts: 9746
05 Jun 2016 07:48 PM
--Client

local player = game.Players.LocalPlayer
local MarketService = game:GetService("MarketplaceService")
local MoneyButton = "INSERT LOCATION TO MONEYBUTTON"
local ProductID = 0 --Change to ProductID

MoneyButton.MouseButton1Click:connect(function()
MarketService:PromptProductPurchase(player, ProductID)
end)


--Server
local MarketService = game:GetService("MarketplaceService")
local ProductID = 0 --Change to ProductID

MarketService.PromptProductPurchaseFinished:connect(function(userID, productID, isPurchased)
local player = game.Players:GetPlayerByUserId(userID)
if isPurchased == true then --If he bought product
if productID == ProductID then --If he bought specific Product
print(player.Name .. ' has bought Product: ' .. productID)
end
end
end)


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IllusionYouTube is not online. IllusionYouTube
Joined: 12 Oct 2011
Total Posts: 4
05 Jun 2016 09:49 PM
Hi, um... What do you mean by ""INSERT LOCATION TO MONEYBUTTON""? Do you mean the LocalScript's parent?
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eRanged is not online. eRanged
Joined: 15 Jun 2013
Total Posts: 9746
06 Jun 2016 07:23 AM
I mean the button you are clicking
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