Deslaw
|
  |
| Joined: 02 Apr 2011 |
| Total Posts: 14289 |
|
|
| 05 Jun 2016 04:44 PM |
player picks region (EU or NA)
player is connected to only players of the region they selected |
|
|
| Report Abuse |
|
|
Deslaw
|
  |
| Joined: 02 Apr 2011 |
| Total Posts: 14289 |
|
| |
|
Casualist
|
  |
| Joined: 26 Jun 2014 |
| Total Posts: 4443 |
|
|
| 05 Jun 2016 05:07 PM |
| Not exactly. You'd want to pick server's closest to a given Player's timezone. |
|
|
| Report Abuse |
|
|
Deslaw
|
  |
| Joined: 02 Apr 2011 |
| Total Posts: 14289 |
|
| |
|
Deslaw
|
  |
| Joined: 02 Apr 2011 |
| Total Posts: 14289 |
|
| |
|
Skellobit
|
  |
| Joined: 13 Apr 2016 |
| Total Posts: 12758 |
|
|
| 05 Jun 2016 05:42 PM |
if they scattered their servers around then connecting to the one nearest to you would definitely help I looked up where their servers are located and a forum post says Canada but I don't know if that's true
Formerly ToxicDominator - add 17,509 posts | :(){:|:&};: |
|
|
| Report Abuse |
|
|
|
| 05 Jun 2016 05:45 PM |
Probably not. Servers are scattered around the place, so just connecting to players in the same region won't really help connectivity (i.e the server will probably be in a different location).
You're better off doing what Casualist said and connecting players to servers in a similar timezone (i.e closer to them) if possible. |
|
|
| Report Abuse |
|
|
Deslaw
|
  |
| Joined: 02 Apr 2011 |
| Total Posts: 14289 |
|
|
| 05 Jun 2016 06:01 PM |
okay
now time to figure out how to determine timezones and matchmake |
|
|
| Report Abuse |
|
|
|
| 05 Jun 2016 06:04 PM |
you should probably be able to do it using the tick function (that's how i'd do it anyway)
tick() returns the amount of seconds since the UNIX epoch but from LOCAL time (not like os.time(), which is based off the UTC timezone)
that means you can use that to determine the timezone of players & servers |
|
|
| Report Abuse |
|
|