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| 31 May 2016 02:27 PM |
How would I go about adding a brick to every player?
I want to position the brick using Torso.Position |
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 31 May 2016 02:28 PM |
i would weld it to the player
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| 31 May 2016 02:28 PM |
for i,v in pairs(game.Players:GetPlayers()) do part = Instance.new('Part', v.Character) part.CFrame = v.Character.Torso.Position end
r+://393244197r+://393244224r+://393244262 |
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| 31 May 2016 02:30 PM |
local players = game.Players:GetPlayers()
for i, v in pairs(players) do if v.Character then local torso = v.Character.Torso local part = Instance.new("Part") part.Anchored = true part.Position = torso.Position part.Parent = workspace end end |
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| 31 May 2016 02:34 PM |
| Is welding a better option? |
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| 31 May 2016 02:35 PM |
for i,v in pairs(game.Players:GetPlayers()) do part = Instance.new('Part', v.Character) part.CFrame = v.Character.Torso.Position weld = Instance.new('Weld', v.Character) weld.Part0 = v.Torso weld.Part1 = part end
r+://393244197r+://393244224r+://393244262 |
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Aliics
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| Joined: 29 Sep 2014 |
| Total Posts: 471 |
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| 31 May 2016 02:36 PM |
| Welding is a much better option because it doesn't require it to reset it's position via scripts (which would result in a laggy/stuttery look) |
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| 31 May 2016 02:45 PM |
I changed up iJacob's script a bit I got an error > Torso is not a valid member of Player
for i,v in pairs(game.Players:GetPlayers()) do part = game.Lighting.tagBlock:Clone() part.Parent = game.Workspace part.Position = v.Character.Torso.Position weld = Instance.new('Weld', v.Character) weld.Part0 = v.Torso weld.Part1 = part end
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Aliics
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| Joined: 29 Sep 2014 |
| Total Posts: 471 |
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| 31 May 2016 02:56 PM |
weld.Part0 = v.Torso
to
weld.Part0 = v.Character.Torso |
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| 31 May 2016 03:14 PM |
I can't seem to be able to walk in it
for i,v in pairs(game.Players:GetPlayers()) do part = game.Lighting.tagBlock:Clone() part.Parent = game.Workspace
part.CFrame = v.Character.Torso.CFrame weld = Instance.new('Weld', v.Character) weld.Part0 = v.Character.Torso weld.Part1 = part end
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Wowgnomes
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| Joined: 27 Sep 2009 |
| Total Posts: 26255 |
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| 31 May 2016 03:34 PM |
If I want the part to be inside the player is this how I do it?
part.Parent = v |
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| 01 Jun 2016 03:38 PM |
| Also adding to question above, lets say for instances the part is a rectangle and I want the longer side pointing up? How would I do this? |
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