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Re: Sounds for certain packages

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JoeyTheMagicKangaroo is not online. JoeyTheMagicKangaroo
Joined: 08 Jul 2012
Total Posts: 218
31 May 2016 08:53 PM
So I was playing fighters wearing a Redcliff Elite package, when I thought: How cool would it be if medieval packages made different noises when you walked?

This doesn't have to be a knight packages only thing either, tentacled alien could make a squishy sound when walking, darkage packages or any ninja package in general could make a lower volumed noise of the classic walking noise, robot packages could make a mechanical sound when walking, ect.

This doesn't have to apply to walking sounds either. Maybe a whisper for a ghost or korblox deathspeaker or a growl for a zombie?

There is much more things too: death sounds, health change sounds (ex would be a growl if you got low health with a wolf package) even jumping sounds.

Of course it will get annoying to hear a growl every time you go low or even any different sounds in general, so maybe make a disable sounds setting in the settings menu or the package page?

There are probably a few flaws in this post so I'd like feedback on what you don't like

Too long didn't read: Roblox makes packages make sounds for certain movements or changes to your character that you can disable

Support or no support?
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ColonelMufflebuns is not online. ColonelMufflebuns
Joined: 20 Mar 2012
Total Posts: 1076
31 May 2016 08:56 PM
Support, but some people might not like it. Make it optional to disable/toggle them.


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MightyDantheman is not online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
31 May 2016 08:56 PM
Your base idea is great but, think about the other side. What about all the games that don't want those sounds? Again, this is a great idea, but I think it's better to let game developers script this if they want it, rather than force in apon everyone.


~MightyDantheman
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JoeyTheMagicKangaroo is not online. JoeyTheMagicKangaroo
Joined: 08 Jul 2012
Total Posts: 218
31 May 2016 08:57 PM
I made a point on disabling it
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ColonelMufflebuns is not online. ColonelMufflebuns
Joined: 20 Mar 2012
Total Posts: 1076
31 May 2016 08:58 PM
Ironicly the only part I didn't read was the "Too long didn't read" part.


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MightyDantheman is not online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
31 May 2016 09:01 PM
Even so, where would this option be? Is it really that effective? It could work, but...

Overall, I would rather it be scripted than a setting. Besides, that would add yet another "free model"/kit that people use. What I mean by this is that; If you see a lot of games have the same model/sound, you realize that it's considered copied. If you use the same audio as everyone else, or use the same material.. or whatever it may be.. (Even a starter kit), it would be considered over used and copied by the community.

Basically, I don't want this to become overused to the point where everyone gets annoyed by it.


~MightyDantheman
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SuperPowerLemur is not online. SuperPowerLemur
Joined: 20 Jan 2013
Total Posts: 1100
31 May 2016 09:02 PM
Sounds interesting. I'll support as long as developers can have the option to turn off the sounds in their games, along with the option for the individual user.



6EQUJ5
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JoeyTheMagicKangaroo is not online. JoeyTheMagicKangaroo
Joined: 08 Jul 2012
Total Posts: 218
31 May 2016 09:04 PM
Not so sure about the settings, roblox will have to figure that out if it becomes a thing but there would be a disable button

I can't answer the free model question as there is no fix to that
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JoeyTheMagicKangaroo is not online. JoeyTheMagicKangaroo
Joined: 08 Jul 2012
Total Posts: 218
31 May 2016 09:06 PM
I was thinking the settings page but there's no misc section, maybe add it too?
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MightyDantheman is not online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
31 May 2016 09:06 PM
Not only that, but they'd have to develop sounds every time a new package comes out. This means a delay between new packages. Not only that, what if someone doesn't like how they sound?


~MightyDantheman
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JoeyTheMagicKangaroo is not online. JoeyTheMagicKangaroo
Joined: 08 Jul 2012
Total Posts: 218
31 May 2016 09:06 PM
Disable it for classic noise
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MightyDantheman is not online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
31 May 2016 09:07 PM
Tbh, it just seems too weird to have it setup like that. I would much rather have it only scriptable. In fact, if you want it, I could easily script it for you.


~MightyDantheman
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JoeyTheMagicKangaroo is not online. JoeyTheMagicKangaroo
Joined: 08 Jul 2012
Total Posts: 218
31 May 2016 09:07 PM
I could script it easily I'm just saying it seems like a interesting idea I don't think anyone thought about.
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MightyDantheman is not online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
31 May 2016 09:08 PM
Don't get me wrong, I do think it's a great idea. I just think it's a better idea to just let people script it if they want it.


~MightyDantheman
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JoeyTheMagicKangaroo is not online. JoeyTheMagicKangaroo
Joined: 08 Jul 2012
Total Posts: 218
31 May 2016 09:09 PM
Thank you for your opinion
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MightyDantheman is not online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
31 May 2016 09:10 PM
It's mostly because I'm tired of people getting thing on a silver platter, without working for it. Most of the games on the front page are copied because someone gave them a model/kit to work off of. Kits are fine for a learning experience. But for a game to get on the front page with little effort. Script-kiddies all over the place... It's just.. Annoying...

Again, that's just my opinion.


~MightyDantheman
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MightyDantheman is not online. MightyDantheman
Joined: 06 May 2011
Total Posts: 5108
31 May 2016 09:12 PM
things*


~MightyDantheman
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