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| 31 May 2016 04:48 PM |
| Whenever I create a custom one and try to edit it with the animation editor, is doesn't rotate the same as the rig created by the animation editor itself. I've made sure that there are motor6ds in the torso connecting to each limb (and defined part0 and part1), all parts are facing forward, there is a humanoid, and Torso and Head are named. Yet, when I try to edit the custom animation rig, the editor doesn't work properly. |
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| 31 May 2016 04:50 PM |
| I've also made sure that there is a HumanoidRootPart. |
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| 31 May 2016 05:29 PM |
you have to connect them the right way from root to torso then torso to Arms then head then legs if you do not do it this way it might not work.
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 31 May 2016 05:46 PM |
It isn't.
You simply have to set the joints up correctly.
You can use this to do so: https://www.roblox.com/JointEdit-item?id=317099343
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