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Re: "An Error Occurred"

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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 07:32 AM
https://gyazo.com/be6a529eb6b90e4e42201864c75aa49d

game.DescendantAdded:connect(function(Descendant)
if Descendant:IsA"Sound" then -- Line 708


Any ideas as to what could be causing this error?




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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
30 May 2016 07:35 AM
Nope. The horror.
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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 07:37 AM
Tone doesn't travel well over the internet, no idea what you mean :P


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
30 May 2016 07:42 AM
game.ChildAdded:connect(function(obj)
if obj:IsA("Sound") then

end
end)


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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 07:44 AM
That won't pick up anything in workspace or player's gui


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
30 May 2016 07:54 AM
lol what are you even trying to do


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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 07:58 AM
If a sound enters the game, it is muted instantly. There are lots of places sounds could be created hence I'm doing it like this


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
30 May 2016 08:01 AM
make your game FE


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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 08:02 AM
>:(

It is, this is client sided.


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
30 May 2016 08:04 AM
if your game is fe then you dont need to worry about sounds be dded to the server. client changes dont replicate over to the server.


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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 08:05 AM
Perhaps I wasn't clear. The server creates the game sounds, and users may mute them (Ik they can do it in their settings, but people are idiots)


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
30 May 2016 08:06 AM
You'll have to make the sound local if you want them to mute them, or they can just mute the actual game.


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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 08:17 AM
The sounds are created by the server. Is there not a way to blanket mute the entire game?


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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
30 May 2016 08:20 AM
There is. You mute the sounds on the client as soon as they're created.
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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 08:21 AM
Ah, so precisely what I'm trying to do :P

How would I go about this, because I'm failing atm


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eLunate is not online. eLunate
Joined: 29 Jul 2014
Total Posts: 13268
30 May 2016 09:21 AM
Totally the way you're doing it probably.
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ShortAlibi is not online. ShortAlibi
Joined: 21 Dec 2015
Total Posts: 138
30 May 2016 09:22 AM
8 replies (excluding my own), and no where closer to finding out why this won't work :P


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