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| 24 May 2016 12:27 PM |
Hello! I am absolutely disgusted by the update where personal servers were removed. So, I have come up with an idea.
I am making a game place that is only accessible by players I allow (by script). I also have the same build tools from personal servers. My main issue now is saving the map on exit. Does anyone know of a way to have the same design as a save/load function like lumber tycoon, but it saves the WHOLE ENTIRE map. This would be very neat. Also, is there a way that if one player saves it, the other player can load it? For example:
Plr 1 joins the game Plr 1 builds Plr 1 saves and leaves Plr 2 joins the game Plr 2 loads Plr 1's save Plr 2 is building on Plr 1's save Plr 2 saves and leaves Plr 1 joins the game Plr 1 loads the combined save. |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 24 May 2016 12:40 PM |
| I'm not sure if there's that, but you could add a datastore that updates map OnPlayerRemoved and then manually add it at the end of the day... |
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| 24 May 2016 02:03 PM |
| I am a newb when it comes to scripting. Could you either link me to a small tutorial or guide me on how to set it up? |
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