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Re: Whole map saving

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Zekeman963 is not online. Zekeman963
Joined: 22 Jun 2012
Total Posts: 40
24 May 2016 12:27 PM
Hello! I am absolutely disgusted by the update where personal servers were removed. So, I have come up with an idea.

I am making a game place that is only accessible by players I allow (by script). I also have the same build tools from personal servers. My main issue now is saving the map on exit. Does anyone know of a way to have the same design as a save/load function like lumber tycoon, but it saves the WHOLE ENTIRE map. This would be very neat. Also, is there a way that if one player saves it, the other player can load it? For example:

Plr 1 joins the game
Plr 1 builds
Plr 1 saves and leaves
Plr 2 joins the game
Plr 2 loads Plr 1's save
Plr 2 is building on Plr 1's save
Plr 2 saves and leaves
Plr 1 joins the game
Plr 1 loads the combined save.
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
24 May 2016 12:39 PM
Use team create.


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ExtremeBuilder15 is not online. ExtremeBuilder15
Joined: 01 May 2012
Total Posts: 3176
24 May 2016 12:40 PM
I'm not sure if there's that, but you could add a datastore that updates map OnPlayerRemoved and then manually add it at the end of the day...
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The_Governator is not online. The_Governator
Joined: 02 Mar 2016
Total Posts: 254
24 May 2016 01:54 PM
Use Data Persistence.
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Zekeman963 is not online. Zekeman963
Joined: 22 Jun 2012
Total Posts: 40
24 May 2016 02:03 PM
I am a newb when it comes to scripting. Could you either link me to a small tutorial or guide me on how to set it up?
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