Roytt
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| Joined: 19 Apr 2010 |
| Total Posts: 957 |
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| 24 May 2016 12:05 PM |
| Could you give me a small example? |
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| 24 May 2016 12:07 PM |
game:GetService('RunService').RenderStepped:connect(function() print('stfu') end)
or
while true do game:GetService('RunService').RenderStepped:wait() end
Rendersteps are in loops basically. |
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Roytt
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| Joined: 19 Apr 2010 |
| Total Posts: 957 |
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| 24 May 2016 12:21 PM |
In the first example is it going to print 'stfu' once very rapidly or is it going to fire multiple times? and in the second example it is going to wait a very small amount of time for each iteration of the loop? |
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| 24 May 2016 12:27 PM |
| First example, it's going to constantly print 'stfu', second example it'll just continuously fire whatever is in the while true do |
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