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Re: How many studs high is a normal 1.0 character?

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Zoreyi is not online. Zoreyi
Joined: 10 Jul 2015
Total Posts: 1673
23 May 2016 09:54 AM
Like no packages or hats.
I'm using this to work on my game to see if the person will fit through vents.
And how many studs wide is one?
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Graidlyz is not online. Graidlyz
Joined: 25 Dec 2011
Total Posts: 13357
23 May 2016 09:55 AM
5 high, 4 wide


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e_Scriph is not online. e_Scriph
Joined: 13 Jan 2013
Total Posts: 5580
23 May 2016 09:55 AM
Well only the torso and head are technecly colidable. Arms are 100% not colidable. Anyway 8 studs shud work
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Graidlyz is not online. Graidlyz
Joined: 25 Dec 2011
Total Posts: 13357
23 May 2016 09:56 AM
also packages doesn't matter, they're still the same


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Xanth is not online. Xanth
Joined: 14 Oct 2007
Total Posts: 7691
23 May 2016 09:56 AM
A character is 5.0 studs high and 4.0 wide one way and 1.0 wide the other way.
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VityaMC is not online. VityaMC
Joined: 22 Apr 2016
Total Posts: 16306
23 May 2016 09:57 AM
about 5


[QD+56,665 07/02/2010] VityaMC
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VityaMC is not online. VityaMC
Joined: 22 Apr 2016
Total Posts: 16306
23 May 2016 09:57 AM
i did a test once they also jump 6 studs high


[QD+56,665 07/02/2010] VityaMC
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imperial_japan is not online. imperial_japan
Joined: 24 Feb 2016
Total Posts: 24998
23 May 2016 09:58 AM
its either
] 1 stud head
] 2 studs torso
] 2 studs legs

5 studs tall

or 1.2 studs head, 2.4 torso and 2.4 legs which would make it 6 studs


not sure whch one it is

also it is either 4 studs wide or 4.8 studs


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Zoreyi is not online. Zoreyi
Joined: 10 Jul 2015
Total Posts: 1673
23 May 2016 09:58 AM
Thanks guys. So the vent should be 8 studs high?
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Graidlyz is not online. Graidlyz
Joined: 25 Dec 2011
Total Posts: 13357
23 May 2016 09:59 AM
they jump 7 studs high, not 6


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VityaMC is not online. VityaMC
Joined: 22 Apr 2016
Total Posts: 16306
23 May 2016 09:59 AM
nope

6


[QD+56,665 07/02/2010] VityaMC
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e_Scriph is not online. e_Scriph
Joined: 13 Jan 2013
Total Posts: 5580
23 May 2016 10:00 AM
Just remember arms and legs are uncolidable. Legs are NOT colidable, but still colide on the feetr
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Xanth is not online. Xanth
Joined: 14 Oct 2007
Total Posts: 7691
23 May 2016 10:01 AM
Hats are uncollidable so you could technically fit characters through a vent that's 5 tall.

Also, when making the vent make sure you have studs in your place turned to symmetric in shape instead of the brick measurement or whatever it's called. That will make it have the same scalability as the characters.
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