Zoreyi
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| Joined: 10 Jul 2015 |
| Total Posts: 1673 |
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| 23 May 2016 09:54 AM |
Like no packages or hats. I'm using this to work on my game to see if the person will fit through vents. And how many studs wide is one? |
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Graidlyz
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| Joined: 25 Dec 2011 |
| Total Posts: 13357 |
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e_Scriph
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| Joined: 13 Jan 2013 |
| Total Posts: 5580 |
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| 23 May 2016 09:55 AM |
| Well only the torso and head are technecly colidable. Arms are 100% not colidable. Anyway 8 studs shud work |
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Graidlyz
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| Joined: 25 Dec 2011 |
| Total Posts: 13357 |
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| 23 May 2016 09:56 AM |
also packages doesn't matter, they're still the same
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Xanth
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| Joined: 14 Oct 2007 |
| Total Posts: 7691 |
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| 23 May 2016 09:56 AM |
| A character is 5.0 studs high and 4.0 wide one way and 1.0 wide the other way. |
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VityaMC
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| Joined: 22 Apr 2016 |
| Total Posts: 16306 |
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| 23 May 2016 09:57 AM |
about 5
[QD+56,665 07/02/2010] VityaMC |
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VityaMC
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| Joined: 22 Apr 2016 |
| Total Posts: 16306 |
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| 23 May 2016 09:57 AM |
i did a test once they also jump 6 studs high
[QD+56,665 07/02/2010] VityaMC |
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| 23 May 2016 09:58 AM |
its either ] 1 stud head ] 2 studs torso ] 2 studs legs
5 studs tall
or 1.2 studs head, 2.4 torso and 2.4 legs which would make it 6 studs
not sure whch one it is
also it is either 4 studs wide or 4.8 studs
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Zoreyi
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| Joined: 10 Jul 2015 |
| Total Posts: 1673 |
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| 23 May 2016 09:58 AM |
| Thanks guys. So the vent should be 8 studs high? |
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Graidlyz
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| Joined: 25 Dec 2011 |
| Total Posts: 13357 |
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| 23 May 2016 09:59 AM |
they jump 7 studs high, not 6
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VityaMC
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| Joined: 22 Apr 2016 |
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| 23 May 2016 09:59 AM |
nope
6
[QD+56,665 07/02/2010] VityaMC |
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e_Scriph
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| Joined: 13 Jan 2013 |
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| 23 May 2016 10:00 AM |
| Just remember arms and legs are uncolidable. Legs are NOT colidable, but still colide on the feetr |
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Xanth
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| Joined: 14 Oct 2007 |
| Total Posts: 7691 |
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| 23 May 2016 10:01 AM |
Hats are uncollidable so you could technically fit characters through a vent that's 5 tall.
Also, when making the vent make sure you have studs in your place turned to symmetric in shape instead of the brick measurement or whatever it's called. That will make it have the same scalability as the characters. |
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