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| 17 Feb 2016 04:22 PM |
After analyzing, and remembering the past when I made my first game that got over 250K place visits, I kinda still wonder how I made it, and realized it was the constant fans that kept supporting the game, so I would like to say thank you to the fans. And also, SuperEvilAzmil for approving the game, without his approval and also the most inspirational creation that he I have seen, I would probably never gain the knowledge that I have in scripting and also this would've never existed. So, thank you, SuperEvilAzmil.
So now, I'm making the Remake of the Noobs vs Zombies Tycoon, that MANY people have complained of how inefficient the scripting is on it. And yes, the scripting on it is bad (since it was made a year and 4 months ago, and I wasn't very good at scripting too), you can probably even say the scripting on it is terrible. But, the idea of it was pretty unique though, just a simple add on of a tycoon, but still made the game really unique. And since you guys still love the game, I decided to make the remake.
So on the Remake, there will be multiple things that will be changed from the original to the remake. First of all, the balancing on the original was awful. The characters were way to overpowered, once they reach rank 7 or above. On the remake, weapons will be available to all at any rank, but your rank is required to hire some NPCs and some minions. All boss NPCs will NOT require rank. The ranking will allow players to hire and see some of the more powerful NPC in action, not the MOST powerful or that would be unfair. Players at lowest rank can still hire Basic Punchers, Basic Gunners, and Basic Sieges, but at higher rank, players can get more Advanced Punchers, Advanced Gunners, or Advanced Sieges. But Players, can get any Boss, and these bosses will be able to dominate advanced creeps, while some may even spawn those advanced creeps.
Also, on the remake. New gamemodes will be made, I will not tell them as they have not been fully thought out. Some maps will be remade, some shall be removed. Also, pathfinding will be added on the Remake for the AIs, and a newer shop will be added on there. Coins will be balanced better with limited constant ore mining, better tycoon system, better mobile control, weapons, more balancing gamepass, and more.
So to sum it up, on the Remake, there will be.... -Better Ranking -Pathfinding -New Gamemodes -New Maps and Remade Maps -New Shop -Better Coin Balancing -Better Tycoon -Better Mobilabity Control -Better Weapons -Better Gamepass Balancing Whiling keeping the game with the same feel.
If you have any suggestions, ideas, questions, or anything else, message me or put in the forum below. |
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glossydon
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| Joined: 19 May 2010 |
| Total Posts: 44 |
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| 22 Feb 2016 03:21 AM |
As a suggestion for the zombies to make them more interesting than the green-brown scheme, why not change it up with a script that randomizes the torso and lower body colors, like a dull-red and worn-jean color? With more added zealousness, maybe some of them have their brains out in the open, different expressions, and all of these picked out like the flash game "The Last Stand" in a random-meal pick?
As I said before, it's a suggestion. I'm not telling you to do all of these things, just asking you to do this to make it more interesting than the sterile mass-production of the undead, shuffling towards their not-as-l33t noob counterparts. It gives the game more character, uniqueness, and more identity compared to the previous titles.
~Another suggested name from 2010,
glossydon |
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| 25 Feb 2016 08:36 PM |
| I'll take this suggestion into consideration. I like that idea of creating more style to the zombies. However, I must try to avoid as much body color changing as possible (to avoid team confusion). |
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| 06 Mar 2016 08:28 PM |
| Very close to finishing pathfinding. |
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mickeyNas
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| Joined: 01 Sep 2008 |
| Total Posts: 1106 |
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| 06 Mar 2016 08:57 PM |
I look forward to seeing the remake, I have an idea: Town Hall Shields
If the town hall is being shot at, shields will be the first line of defense. This is for dealing with the snipers that may use jetpacks to destroy the town hall, which the shields are for dealing with.
The shields would have half the health of the town hall, if it gets destroyed, defenders can purchase the shield back by paying 15000. But it would have reduced health, half of the first shield's half.
That's my idea, I just hate the town hall snipers that constantly do something like jetpack onto environment walls to destroy the enemy town hall or turrets. (Or both.)
"Police on" - mickeyNas |
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| 08 Mar 2016 08:28 PM |
That sounds like a cool idea, I will take that in consideration when I start on the Tycoons.
Also, I will take note in the complaints of jetpacks gaining annoying advantages. |
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| 25 Mar 2016 08:23 PM |
you forgot to add me in the forum post, but oh well.
Please make it so the scripts won't be inefficient. I had to bring this up because it was bugging me so much even though you already said you'd be remaking scripts. tahnks
#code local s = Instance.new("SelectLOL12345", game.Workspace) print("k") |
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| 02 Apr 2016 10:58 PM |
I suggest that you create some sort of advanced creep, like a hybrid of a ballista/tank x drone/squirrel carrier. It just sounds kinda cool. If that was boring, (didn't put much thought into it) I also think you should have some sort of rare forever have weapon kinda like SuperEvilAzmil's broom wep. I loved the broom so much! Idea 3: Boss. How about for the zombies team, there's this giant deshuller, instead of a tank turret, there is a TV screen, you can choose what goes on in that TV screen, while it fires corrupted versions of regular creep (Distorted Zombie Sworders, Ample Crawler, etc) that adds a spooky feeling to it. For the noobs team, it's the same design, except the turret is literally a giant noob head,spitting out goofy versions of regular creep. Almost forgot, if it loses 1/5 of it's health, it starts actually attacking by firing rocks (Zombies) or giant soda bottles (Noobs) i dunno, but i hope you put atleast 1 idea into there! |
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| 02 Apr 2016 11:00 PM |
| BTW, you're doing a great job remaking the game, it seems like everybody who does NvZs are remaking it, Super is even remaking Zombie Town, into RO-Alert (heh, red alert 3) |
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| 04 Apr 2016 10:29 PM |
yes, including me lol
#code local s = Instance.new("SelectLOL12345", game.Workspace) print("k") |
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| 05 Apr 2016 04:37 AM |
| ROBLOX HIGH SCHOOL AND HIGH SCHOOL LIFE I CANT CHOOSE ITS TOO MUCH CAOS BEETWEN THE TWO RIVALS CINDERING AND DE_VIN /DEVINOSKI |
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| 13 Apr 2016 04:08 PM |
| Please do not post Highschool themed games on here. |
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| 23 Apr 2016 11:22 AM |
Maybe buildings you can buy, of course. An extra wall with a team-only gate would do so.
-The fattest person on earth, Seal |
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| 28 Apr 2016 08:22 AM |
ayy lmao Oh yeah, I also checked what models you have. when ur done with NVZTR, continue noob wars because i saw units that looked like that they could fit to noob wars especially big drone |
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| 29 Apr 2016 07:36 AM |
| in my mind add a beacon weapon if you use it a light will apper and noobs will go to it and see if theres a zombie there is this a good idea |
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| 03 May 2016 05:50 PM |
now that i think of this post, its cancerous.
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