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| 19 May 2016 11:47 AM |
A full to nation as a government structure. Full monarchy with a council. Our military is run by one leader overwatched by me. Military has four divisions, and in raids those are just squads.
Tech is modern day, but lore wise we're more advanced than the average nation. Fort is 100% fair, it's a mirror off of both sides of term.
Guns at fps when zoomed in, rcl when zoomed out.
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 19 May 2016 11:56 AM |
A full to nation as a government structure. Full monarchy with a council. Our military is run by one leader overwatched by me. Military has four divisions, and in raids those are just squads.
>this whole bit is just lore, and unless you can truly bring it to life by either your fort, other builds or maybe your uniforms or other media, it's pretty much irrelevant
Fort is 100% fair, it's a mirror off of both sides of term.
>bad
Guns at fps when zoomed in, rcl when zoomed out.
>good
i remain, |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 19 May 2016 12:01 PM |
"Guns at fps when zoomed in, rcl when zoomed out."
i already did this in the awoken and people hated it for whatever reason so
the power of the meme ( ͡° ͜ʖ ͡°) |
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| 19 May 2016 02:31 PM |
Ali, how is a fair fort bad, lol The fort is a giant mine excavation, and it spirals down.
And the lot reflects the look of the bases. Like, we have a city, a fort, and a city-fort. |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 19 May 2016 02:33 PM |
| as long as it's no some flat crap like "Fair City" you're good m8 |
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| 19 May 2016 02:35 PM |
| It's a bit like a maze, mirrored, with occasional open spots where the two meet. Very fair, but not plain. |
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Xoniac
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| Joined: 21 Dec 2008 |
| Total Posts: 4265 |
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| 19 May 2016 02:36 PM |
I don't like 100% fair, that makes forts not as fun. Assuming it is a normal raid the defenders should have less people and slight advantages. That makes raids interesting and different each time because for example my fort is 9v16 that is the minimum amount of defenders. Slight advantages also make it interesting to fight them.
"I'll show you how to handle a real Lancer!"
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| 19 May 2016 03:12 PM |
True.. I have an idea. The raiders spawn up top, defenders on the bottom. The term in the middle. It's like an intricate maze of mineshafts, etc. That might be a bit cooler. Defenders at disadvantage of height, advantage of home court. |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 19 May 2016 03:14 PM |
not to be rude, but i checked out your fort. It's horrible. I suggest you start over and get rid of the mine idea, aswell as the Mirror both sides idea
the mine you built looks bad and unnatural (looks more like a room than a cave/mine) and the mirror idea is simply bad
i remain, |
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| 19 May 2016 03:17 PM |
Ik, I made the mine in like half an hour. It's the concept of it that I'm testing |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 19 May 2016 03:18 PM |
oh its still a concept? I thought it was the finished thing
mb
concept is cool but I wouldn't have defenders spawn at the bottom and raiders at the top, cus then they could just drop down and you'd end up with a team deathmatch/arena map
i remain, |
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| 19 May 2016 03:20 PM |
LOL if that's the finished one ima kms. I spend around 10-20 hours on forts, not one, lol.
I think I have a cooler method in mind, ima make it and show ya tomorrow. |
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| 19 May 2016 03:26 PM |
LOL if that's the finished one ima kms. I spend around 10-20 hours on forts, not one, lol.
I think I have a cooler method in mind, ima make it and show ya tomorrow. |
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| 20 May 2016 02:27 AM |
UncleAli, I redid the place a bunch.
https://www.roblox.com/games/415981559/Vibranium-Mine-Revamping
The smooth terrain, or "smooth" terrain, is temp, but the center building will basically be the term. No interior for most of it, but there will be for parts.
Raiders advantage of having no central entrance point, since the rig will have like ten entries, but disadvantage of home court and height. |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 20 May 2016 10:50 AM |
the lighting is god awful, so bad that i can't be bothered to explore the place for more than 5 studs from the spawnpoint
i remain, |
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| 20 May 2016 11:36 AM |
Rip, I forgot to change that back
But basically it's a tower that is very exposed, with platforms running across the hole |
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Xoniac
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| Joined: 21 Dec 2008 |
| Total Posts: 4265 |
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| 20 May 2016 02:34 PM |
I wouldn't suggest using the lighting at that fort.
"I'll show you how to handle a real Lancer!"
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