Flavoured
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| Joined: 23 Jan 2012 |
| Total Posts: 25253 |
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| 19 May 2016 07:20 PM |
Suggest anything you'd like to increase mainly fun, fairness or whatever you'd enjoy there.
Get creative, if it can be imagined. It can be built, right...
https://www.roblox.com/games/253926352/Communication-Tower
Thread is mainly aimed at LS members who've spent a lot of time there but feel free to comment. |
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zepigeon4
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| Joined: 26 Jul 2011 |
| Total Posts: 22814 |
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| 19 May 2016 07:21 PM |
more memes
-ExaltedArchitect |
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| 19 May 2016 07:22 PM |
maybe a wider variety of guns? i enjoy a group with all different kinds of guns, such as UAF |
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kwamepapa
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| Joined: 10 May 2015 |
| Total Posts: 140 |
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| 19 May 2016 07:22 PM |
tru tru tru 2. turrets on Vertibirds 3. Rank operated guns
Reborn and Refined | The Member of Victory~ |
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| 19 May 2016 07:23 PM |
Please, remove the awful blue neon muzzle flash.
I nearly had a seizure just raiding the fort.
Also, can you fix it when I walk on the floor, I end up getting lag spikes?
Like, it never did that before.
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Flavoured
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| Joined: 23 Jan 2012 |
| Total Posts: 25253 |
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| 19 May 2016 07:23 PM |
| I can add more guns to the shop yes, and maybe make the shop more visible and useful. |
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| 19 May 2016 07:25 PM |
For a gun fort, it's very one way linear. That's fantastic for swords, but for guns you need spawns on different sections of the map. Everything is very rapidly forced and there's no room for strategy or really anything other than rushing as many people as possible.
Make it more fair by adding more area to the map and spacing the spawns out while keep them at a relatively similar distance from the terminal. Would also make it more fun/interesting/appealing to raiders |
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| 19 May 2016 07:26 PM |
| speaking of Vertibirds, i feel like they could use a health bar to indicate how close they are to death, since sometimes it feels like they don't take any damage |
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Flavoured
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| Joined: 23 Jan 2012 |
| Total Posts: 25253 |
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| 19 May 2016 07:26 PM |
I did have some idea about adding an island with boats, etc.
So there could maybe be some secondary objective and give raiders a reason to visit this island? Idk. |
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Flavoured
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| Joined: 23 Jan 2012 |
| Total Posts: 25253 |
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| 19 May 2016 07:27 PM |
| @Aghost The bar built on the top of the Vertibird ( Also visible from the inside ) is the health bar. It's like a red brick. |
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entrant
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| Joined: 13 Sep 2012 |
| Total Posts: 5111 |
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| 19 May 2016 07:28 PM |
"Make it more fair by adding more area to the map and spacing the spawns out while keep them at a relatively similar distance from the terminal. Would also make it more fun/interesting/appealing to raiders"
If you've paid attention closely enough to a stopwatch, raiders actually have a slight advantage. |
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| 19 May 2016 07:35 PM |
| Not only guns, more melee pls? I'm a SFOTH Streaker. Srry melee is kinda what i do xD |
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entrant
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| Joined: 13 Sep 2012 |
| Total Posts: 5111 |
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| 19 May 2016 07:36 PM |
| IMO, if some good builders spent some time on CT it would be a nice looking revamped fort. Adding things like trenches, tunnels, in-ground guard tower, and trails. Maybe a little more tech involved such as a somewhat further than point system that could be implemented by a talented scripter. |
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| 19 May 2016 07:37 PM |
Make a truck with a turret behind it Add some turrets on the Vertibirds Make P90 fire faster Make mobile users walk faster And pls...... Can you fix the lag? |
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| 19 May 2016 07:44 PM |
@Entrant That's not my point, but I get that.
What I'm saying is that it needs to be a lot less linear. Move one of the spawns so its positioned at a similar time stance to the term as the other spawn but further away from the other spawn. It'll allow for a lot more strategy and unique situations that will make it more fun.
CT's current raid setup is fair on paper but it takes away from the experience when you note that there's very few applicable strategies. It's always the same strategy when you're raiding: trap LS in their spawn using planes and rush the term before then so you have it captured. |
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| 19 May 2016 07:48 PM |
| Less sesiure-inducing muzzle flash. Add a secondary, like a pistol or something. |
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| 19 May 2016 07:57 PM |
Convert the elevators into stairs or redesign them. Elevator camping is boring, but it is horribly effective, rendering all non-balcony entrances essentially obsolete.
The guns are very laggy when they touch things. I think they're already mostly unioned, in which case you should set the collisionfidelity to box. |
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| 19 May 2016 07:59 PM |
Could you add a larger map? That way, players on both sides can use ground tansport, can recieve airlifts from vertibirds, and can move around freely. Also, could you make different varieties of air transport? like gunships, fighters, and other stuff! On the same note, could you make the turrets on the mountains usable?
And finally, could you add a secondary weapon? The P90 is fine(fix the lighting, though), but i feel like it is hard to attack an enemy with a sword while i wait for my gun to reload.
I hope you take this message into consideration, HAIL LS!!!
-AegisSword2213 Proud and devoted member of Lortex Security |
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| 19 May 2016 08:11 PM |
| Make it so vertibirds aren't always glitched on mountains and in the sky when a pilot dies. also make it so there are 2 vertibirds at the spawns. make a neutral team without any weapons and noclipping.thank you for your time. |
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| 19 May 2016 08:53 PM |
more guns, make the secret exit,new suit, regen helibirds, jump higher, smoke bombs,armor,and cars
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Flavoured
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| Joined: 23 Jan 2012 |
| Total Posts: 25253 |
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| 19 May 2016 08:54 PM |
| smoke bomb sounds fun actually, lag though.. |
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| 19 May 2016 08:54 PM |
I would suggest making a new fort that Lortex can actually defend. You seem to get steam rolled in every raid...
I am the Judge, the Jury, and the Executioner. |
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Apexian
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| Joined: 08 Jul 2013 |
| Total Posts: 19249 |
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| 19 May 2016 08:54 PM |
| Lower the reload time on the guns and increase the gun damage. |
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