DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 19 May 2016 06:22 PM |
--Works fine in studio but once it's online the person dies and re-spawns. --Any ideas how to fix? (No errors)
local char = game.ServerStorage.TestGuy:Clone() char.Parent = game.Workspace char:MakeJoints() p.Character = char |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 19 May 2016 07:03 PM |
Game is FE and it's getting activated from a localscript via remotefunction.
Any ideas? |
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dave2011
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| Joined: 02 Oct 2010 |
| Total Posts: 10581 |
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| 19 May 2016 07:16 PM |
disable automatic spawning, its a property of players I believe, don't remember what its called, maybe CharacterAutoLoads or something
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 19 May 2016 07:24 PM |
| Working now but about half the time the test object dies when switched. |
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