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| 19 May 2016 07:00 PM |
| There are plenty of games that have this, and I want to do something like that. But I don't know how. |
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| 19 May 2016 07:01 PM |
local maps = {map1, map2, map3, map4}
local chosen = maps[math.random(1, #maps)] |
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| 19 May 2016 07:03 PM |
And put it in the game for that round?
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Skellobit
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| Joined: 13 Apr 2016 |
| Total Posts: 12758 |
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| 19 May 2016 07:04 PM |
lol look up clone() on the wiki
Formerly ToxicDominator - add 17,509 posts |
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| 19 May 2016 07:05 PM |
| Also put the maps in replicatedstorage |
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Skellobit
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| Joined: 13 Apr 2016 |
| Total Posts: 12758 |
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| 19 May 2016 07:07 PM |
^ that's only necessary if the game is FilteringEnabled
Formerly ToxicDominator - add 17,509 posts |
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| 19 May 2016 07:08 PM |
| put them in serverstorage not replicatedstorage the client doesn't need to have access to the maps |
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| 19 May 2016 07:11 PM |
| Everyone will get mad at me if I put it in lighting, though |
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Skellobit
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| Joined: 13 Apr 2016 |
| Total Posts: 12758 |
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| 19 May 2016 07:13 PM |
ReplicatedStorage replicates all children to the client ServerStorage restricts all children to the server which is more secure
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