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| 19 May 2016 06:15 PM |
anyway to do this, everytime I type, my uis events are firing and i need to find a way to stop that
helo |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 19 May 2016 06:19 PM |
| Just make a DB and make it enable once someone his slash and then disable once someone hits enter. |
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| 19 May 2016 06:21 PM |
ty, but what if someone just clicks on the textbox ?
helo |
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DevVince
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| Joined: 08 Nov 2008 |
| Total Posts: 9245 |
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| 19 May 2016 06:28 PM |
| Well make it notice if someone clicked on it then and change the DB. |
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chimmihc
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| Joined: 01 Sep 2014 |
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| 19 May 2016 06:29 PM |
http://wiki.roblox.com/index.php?title=API:Class/UserInputService/InputBegan http://wiki.roblox.com/index.php?title=API:Class/UserInputService/InputEnded http://wiki.roblox.com/index.php?title=API:Class/UserInputService/InputChanged |
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| 19 May 2016 06:46 PM |
What's the text box for the roblox chat called ?
helo |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 19 May 2016 06:59 PM |
You should actually ready the documentation of something before using it.
All the UserInputService input events have 2 parameters. No doubt you only use the first one, but gameProcessedEvent is there for a reason. |
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| 19 May 2016 07:08 PM |
OMG I GOT IT. i dont know how or why, but i put and not gameprocessed event and it worked
helo |
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