igunaa
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| Joined: 15 Sep 2010 |
| Total Posts: 2588 |
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| 15 May 2016 06:26 PM |
PlayerAdded fires when a player is added on the GAME UNIVERSE, and since I`m working with a game with multiple places when I teleport a player back to the "Lobby Place" the function that was supposed to load DataStore data does not run since PlayerAdded is not fired in this situation, is there a good Event to relate to this DataStore load?
Said the wise |
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| 15 May 2016 06:32 PM |
| Check whenever a child is added to game.Players |
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GGGGG14
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| Joined: 29 Jan 2012 |
| Total Posts: 25344 |
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| 15 May 2016 06:40 PM |
| You could try using the LocalPlayerArrivedFromTeleport event of TeleportService if you're using a universe... |
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igunaa
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| Joined: 15 Sep 2010 |
| Total Posts: 2588 |
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| 15 May 2016 07:06 PM |
Thanks @GGG did not know of that Event.
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