Korniak
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| Joined: 09 Aug 2013 |
| Total Posts: 3538 |
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| 15 May 2016 03:12 PM |
I asked this before, but I forgot to track it, so yea.
Korniak, the antler dude |
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| 15 May 2016 03:46 PM |
in the starterplayerscripts
look in the controlscript
i think |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 15 May 2016 03:49 PM |
no. just go into the characters head and remove the sounds
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yankana
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| Joined: 17 Jun 2011 |
| Total Posts: 431 |
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| 15 May 2016 04:54 PM |
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character.Head:WaitForChild("Jumping"):remove() -- I don't remember if it was "Jump" or "Jumping" end) end) |
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| 15 May 2016 04:57 PM |
^ he said sound dingus
#code game.Workspace.YourMom.LastNight = true |
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Korniak
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| Joined: 09 Aug 2013 |
| Total Posts: 3538 |
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| 15 May 2016 05:00 PM |
wow
these replies sure do help
Korniak, the antler dude |
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Korniak
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| Joined: 09 Aug 2013 |
| Total Posts: 3538 |
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| 15 May 2016 05:20 PM |
bump
Korniak, the antler dude |
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| 15 May 2016 05:32 PM |
| are u dumb so many people already told u the answer??? |
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Korniak
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| Joined: 09 Aug 2013 |
| Total Posts: 3538 |
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| 15 May 2016 05:52 PM |
yes very dumb
i just want some actual code so that i can examine what's doing what
why do you have to be so rude |
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| 15 May 2016 05:54 PM |
"i just want some actual code"
no comment |
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| 15 May 2016 06:06 PM |
^
#code game.Workspace.YourMom.LastNight = true |
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