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| 15 May 2016 11:51 AM |
Im starting to get the hang of localscripts, but not quite.
So, if you could take your time to answer this, if i put in, for example...
game.Lighting.FogEnd = 1000
only the player the localscript is running on will be able to notice the fog get farther? |
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| 15 May 2016 12:05 PM |
| Yes, only if FilterEnabled is enabled. |
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Erediin
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| Joined: 13 Mar 2016 |
| Total Posts: 756 |
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| 15 May 2016 12:17 PM |
If FE is enabled Localscripts are clientside only unless they are actually told to interact with the server I believe
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| 15 May 2016 02:03 PM |
im talking about FE off...
does this work with fe off? |
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Erediin
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| Joined: 13 Mar 2016 |
| Total Posts: 756 |
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 15 May 2016 02:45 PM |
Use FE regardless.
Anyways, in a NON FE environment, all changes will be replicated regardless if its a local script or server script.
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