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Re: Understanding localscripts

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tornado4adam is not online. tornado4adam
Joined: 09 Sep 2012
Total Posts: 245
15 May 2016 11:51 AM
Im starting to get the hang of localscripts, but not quite.

So, if you could take your time to answer this, if i put in, for example...

game.Lighting.FogEnd = 1000

only the player the localscript is running on will be able to notice the fog get farther?
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CeaselessSoul is not online. CeaselessSoul
Joined: 03 Jul 2012
Total Posts: 7506
15 May 2016 12:05 PM
Yes, only if FilterEnabled is enabled.
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Erediin is not online. Erediin
Joined: 13 Mar 2016
Total Posts: 756
15 May 2016 12:17 PM
If FE is enabled Localscripts are clientside only unless they are actually told to interact with the server I believe


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tornado4adam is not online. tornado4adam
Joined: 09 Sep 2012
Total Posts: 245
15 May 2016 02:03 PM
im talking about FE off...

does this work with fe off?
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Erediin is not online. Erediin
Joined: 13 Mar 2016
Total Posts: 756
15 May 2016 02:04 PM
It should


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CeaselessSoul is not online. CeaselessSoul
Joined: 03 Jul 2012
Total Posts: 7506
15 May 2016 02:43 PM
No.
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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
15 May 2016 02:45 PM
Use FE regardless.

Anyways, in a NON FE environment, all changes will be replicated regardless if its a local script or server script.


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