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Re: I was told there is a way to add new lighting to your game?

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Isostae is not online. Isostae
Joined: 14 Sep 2014
Total Posts: 17706
15 May 2016 01:40 PM
I haven't been on in months, so if someone could update me?


the power of the meme ( ͡° ͜ʖ ͡°)
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Protoduction is not online. Protoduction
Joined: 27 Jul 2012
Total Posts: 1054
15 May 2016 01:45 PM
Right click on lighting,
Insert a new object
Pick one of the 4 new shaders (they have blue icons)
- Bloom
- Colour Correction
- Sun Rays
- Blur


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cgjnm is not online. cgjnm
Joined: 22 Dec 2011
Total Posts: 2347
15 May 2016 01:46 PM
Is it bad that I'm putting them in the Camera instead of lighting?
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PraetorianTheGod is not online. PraetorianTheGod
Joined: 02 May 2014
Total Posts: 814
15 May 2016 01:49 PM
No, it means you could change them locally so one person would be all blurry while the other wouldn't which is useful for certain occasions, IE alcohol, or passing out.
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
15 May 2016 01:49 PM
they don't work for me :/

blur worked for a second and then stopped working y???
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
15 May 2016 01:52 PM
Check your graphics level.
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Protoduction is not online. Protoduction
Joined: 27 Jul 2012
Total Posts: 1054
15 May 2016 01:53 PM
You can put them in either lighting or camera, either is fine.

You'd want to put them into CurrentCamera using a LocalScript if you wanted the effects to be only on that client however. Or if FilteringEnabled was true on the server, you could parent the shaders to game.Lighting with a LocalScript; however this is better to just parent them to CurrentCamera.


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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
15 May 2016 01:55 PM
if you need a certain graphics level to see the effect, that's horrible, because it can't be used in a game that requires everyone to see the effect

for example, if you were making a flashbang in an FPS game and wanted to make use of the blur effect, someone with low graphics would not be affected
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Protoduction is not online. Protoduction
Joined: 27 Jul 2012
Total Posts: 1054
15 May 2016 01:56 PM
@AgressiveCatch

In studio, your graphics level is automatic by default. You can change this in the render part(I think) of the studio settings menu, to force it to be at a certain level. This should fix your issues. Otherwise, check that shaders are enabled, and that configuration is set to be visible.



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Isostae is not online. Isostae
Joined: 14 Sep 2014
Total Posts: 17706
15 May 2016 01:56 PM
"Check your graphics level."

im running 10 graphics. i just didn't have the shaders in.

Any other cool stuff i missed out on? for reference i left in november 2015

i saw that formfactor was deprecated? Is there a replacement or is everything just default custom?


the power of the meme ( ͡° ͜ʖ ͡°)
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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
15 May 2016 01:57 PM
bruhhh, you need at least 6 graphics to see the blur effect

that sucks cause you can't really use it in a game then
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Protoduction is not online. Protoduction
Joined: 27 Jul 2012
Total Posts: 1054
15 May 2016 01:58 PM
@AgressiveCatch
Just read your most recent post, while your point is valid, the Shaders shouldn't be used for gameplay features in game, such as flashbangs, they should be purely graphical. Most things like this can be done using GUIs.


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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
15 May 2016 02:00 PM
you can't blur with GUIs

it would be awesome if you could use gameplay, what's the point of blur then anyway? there's no reason to have a blurry screen for a game, only for a gameplay effect

anyway, the fact that you can use shaders to make games black and white is awesome

you can do the thing at the beginning of like a COD match where everything starts black and white and fades to color

that works for all graphics levels
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Protoduction is not online. Protoduction
Joined: 27 Jul 2012
Total Posts: 1054
15 May 2016 02:02 PM
Shaders were designed to give higher performance CPU's/GPU/s a better graphical look to the game. In future as code becomes more optimized I believe it will become more visible. Sun rays, Bloom and Colour Correction aren't much of an issue, however Blur is an issue as it might be nesecarry for some games, EG Blur could be used in a game where an image slowly fades into visibility and you have to guess what it is before it gets into focus.


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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
15 May 2016 02:03 PM
the colorcorrection works for all graphics levels

but the blur is kinda important too, i wish it would work for all graphics levels
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BlueWizard12345 is not online. BlueWizard12345
Joined: 31 Mar 2012
Total Posts: 906
17 May 2016 02:14 PM
Isostae, the message was for AggressiveCatch.
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eRanged is not online. eRanged
Joined: 15 Jun 2013
Total Posts: 9746
17 May 2016 02:32 PM
Color correction works on graphics one so that's a good thing
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