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| 15 May 2016 08:17 AM |
so, i've put a bodyvelocity in with a script in a part to test out something; the bodyvelocitys' MaxForce is set to 4000000, 4000000, 4000000 and it doesn't seem to be going far or faster than the first settings. the script is very basic and i don't think anything is wrong with it but here it is anyway:
wait(5) script.Parent.Anchored = false wait(0.01) script.Parent.BodyVelocity:Destroy()
zOMG A furry? |
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| 15 May 2016 08:53 AM |
You need to change the "P" property of the BodyVelocity. This property constantly gives thrust to the part until the maxforce is reached. Problem with your script is that you haven't changed the "P" property and you've waited 5 seconds.
This means that when your part tries to accelerate to the maxspeed, it's force just get deleted without reaching the new limit and observes no change. |
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| 15 May 2016 09:39 AM |
ok ty i figured it out before just forgot to reply.
zOMG A furry? |
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