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Re: Pathfinding player movement?

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zacharyz00 is not online. zacharyz00
Joined: 06 Oct 2013
Total Posts: 6418
14 May 2016 07:14 PM
Could the player perhaps move via pathfinding (on key press) instead of moving as usual?


Post count > 3K, guys! | Just your average month-mistaking OTer/RTer
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mopy16 is not online. mopy16
Joined: 05 Jun 2013
Total Posts: 83
14 May 2016 07:16 PM
Stickmasterluke did this, although I am not sure how.
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WolfgangVonPrinz is not online. WolfgangVonPrinz
Joined: 24 Oct 2013
Total Posts: 4656
14 May 2016 07:17 PM
Yes
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Jammer622 is not online. Jammer622
Joined: 19 Nov 2008
Total Posts: 1739
14 May 2016 07:20 PM
very much so
the question is what kind of pathing to use

you can just disable player's default movements and then when the key or a mouseclick is pressed, use the pathfinding system to move their player. it's simple when you think of it like that.
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CeaselessSoul is not online. CeaselessSoul
Joined: 03 Jul 2012
Total Posts: 7506
14 May 2016 07:23 PM
Yes, you can do this relatively simply. Disable the ControlScript located inside PlayerScripts (this is parented in the Player object). Now, the pathfinding may be a bit tricky if you don't know algorithms for it. However, people like VolcanoInc made tools for pathfinding (as a plugin). So have fun with that.


Matthew is my little PF snake.
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Jammer622 is not online. Jammer622
Joined: 19 Nov 2008
Total Posts: 1739
14 May 2016 07:24 PM
bloop
http://wiki.roblox.com/index.php?title=Pathfinding
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