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| 14 May 2016 12:14 PM |
https://twitter.com/blahblu1/status/731532784402108416
constructive criticism pls :> |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 14 May 2016 12:14 PM |
*proceeds to construct criticism*
the power of the meme ( ͡° ͜ʖ ͡°) |
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| 14 May 2016 12:17 PM |
@pizzaface
can you make it for us eric doesn't know what he's doing
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| 14 May 2016 12:24 PM |
| It looks nice, except for the fact that I'm pretty sure your using neon brick for the blur, which only works when your graphics are at like 8 or 10. NOT SURE, JUST MAKING AN INFERENCE. The internal UI tho looks great :3. |
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| 14 May 2016 12:24 PM |
^ i just asked him this question he's using the new roblox shaders
BlurEffect / BloomEffect
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| 14 May 2016 12:25 PM |
| Wtf, when did roblox release that? |
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| 14 May 2016 12:26 PM |
@fireband: no babe roblox added post-processing (shader) objects :D
run the following in the command bar: Instance.new("BlurEffect", game.Lighting) |
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diaIs
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| Joined: 13 Apr 2016 |
| Total Posts: 879 |
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| 14 May 2016 12:32 PM |
| Well, It only works when graphics level is set to 6 and above. :( |
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| 14 May 2016 12:33 PM |
a small caveat i'm willing to deal with
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| 14 May 2016 12:35 PM |
| Ye, most players on roblox play with graphics set to 10, so for those without that ability can deal with it xd. |
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| 14 May 2016 12:42 PM |
| Would be sick if you could implement a radial menu, would be a first. Idk why I never get around to creating a fully functional radial menu xd. |
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| 14 May 2016 12:44 PM |
Is that for the new RAT training facility because that looks awesome!
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| 14 May 2016 12:44 PM |
@fire: actually tried that and didn't like it tbh
@blade: yes and thank you!
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| 14 May 2016 12:46 PM |
Oh and is that the lobby that will be used behind the GUI?
It looks pretty unique, can you describe what its like? (Not to annoy you, but I'm really curious xD)
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| 14 May 2016 12:48 PM |
| It really just depends on the design of the slice and the center, and the implementation of de menu, but ye. Btw, I think if you add shadows to the outer layer of the UI it would add more depth to it, that way it doesn't look like the UI is part of the blur. |
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| 14 May 2016 12:49 PM |
what im gonna say has nothing to do with the gui but
trainers should be able to pick like a time limit for rounds @ new Palaestra
just a suggestion!
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| 14 May 2016 12:50 PM |
design looks pretty good tho
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