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| 14 May 2016 01:16 AM |
Time taken: 10~ hours Parts used: 277 Unified version: 100
Model: SCAR-H
Modifiers: *Laser Sight *Vertical Grip *Silencer *Standardized Stock *Standardized Scope (1.5x)
Description: Known as the "Special Operations Forces Combat AR" (AKA SCAR, as any sane person would call it); the weapon is gas-operated, self-loading with a firing rate of 600-625 rounds per minute. There are two brands, known as the SCAR-L series and the SCAR-H series. (L = light, using 5.56x45mm rounds, H = heavy, using 7.62x51mm rounds). It is also known for its combat effectiveness in close ranged firefights, and is easily modular.
Game: https://www.roblox.com/games/413562467/Gun-customization-testing (pardon the name, it was originally a game meant for me coding a way to attach different modules to a single gun)
In-game Model Details: The model itself is extremely detailed. I utilized unification to make a chamber, a silencer chamber, an empty magazine, and eventually some 5.56 rounds that will fit in the all snugly. I advise you take a close look at the model, and you'll (hopefully) turn out surprised at the details. :)
Technique(s) used:
Blueprint modeling -Scaling-
To sum up the techniques for the newbies...
Blueprint modeling is the use of a blueprint or design from a real-world weapon, vehicle, airplane, etc; and matching the parts size with the size of the blueprint, thereby making an "exact" replica.
Scaling is essentially when you make a model big at first (namely guns) to add in all the little details, then using a script that converts this big model into a miniature one which can be held in a humanoid's hand.
Unfortunately.. I couldn't use the scaler technique since the script I used apparently DOESN'T SUPPORT WEDGEBLOCKSDFKJSDHFKJASDHFKLJHSD
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RBX_Lua
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| Joined: 23 Nov 2010 |
| Total Posts: 627 |
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| 14 May 2016 01:25 AM |
sometimes I wonder why all of my guns come out so poorly
then I remember that some people spend longer on guns than I do on games
have funnn
btw do you script your guns
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Gispey
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| Joined: 12 May 2016 |
| Total Posts: 312 |
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THEAWSHU
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| Joined: 02 May 2014 |
| Total Posts: 3003 |
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| 14 May 2016 01:41 AM |
| you should suggest that gun too phantom forces |
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Devacity
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| Joined: 29 Mar 2016 |
| Total Posts: 276 |
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| 14 May 2016 01:42 AM |
| Beautifully made. Now you just need to use scaling scripts to make the gun smaller and embed a gun script into it so it works like an actual gun. |
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Avilius
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| Joined: 25 May 2013 |
| Total Posts: 3558 |
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Avilius
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| Joined: 25 May 2013 |
| Total Posts: 3558 |
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| 14 May 2016 02:33 AM |
| Wait a minute where is the trigger |
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CarpTaco
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| Joined: 20 Mar 2014 |
| Total Posts: 317 |
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| 14 May 2016 02:38 AM |
gun-grats on your achievement.
badum tsss.
vat chu saay? https://www.roblox.com/Invisible-Kitty-item?id=2483186 |
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THEAWSHU
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| Joined: 02 May 2014 |
| Total Posts: 3003 |
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| 14 May 2016 08:01 PM |
I forgot about the trigger lmao But while I was at it, I finished that and also added actual 5.56x40 NATO rounds inside the magazine. I even put in however much is meant to be in the magazine (30)
#code println("This is JAVA, you dingus!"); |
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| 14 May 2016 08:05 PM |
@Tank Phantom Forces already has a SCAR-H, and StyLis Studios already has Shaylan007, AxisAngle, and Buddyism to work on stuff like guns. You should try to team up with someone because being able to make guns is awesome.
404: Siggy not found |
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NTSPRO
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| Joined: 08 Mar 2013 |
| Total Posts: 27559 |
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| 14 May 2016 08:15 PM |
also, I know I'm updating this while bumping the thread at the same time, but I just now added a transparent version where you can actually see what's inside (the ammunition, barrel.. etc)
#code println("This is JAVA, you dingus!"); |
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