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Re: How would you animate a weapon?

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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
13 May 2016 04:43 PM
I'm trying to animate a weapon with a dummy in animation editor by adding a motor6d to the weapon with thenexusavenger's motor6d plugin
it doesnt work
what do i do?
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
13 May 2016 04:51 PM
examples of weapon animating w/ dummy:
https://www.youtube.com/watch?v=2UqUFC53XWo
https://gyazo.com/678718b3b1b19d268020833712f5d84a
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Brick_Wizard is not online. Brick_Wizard
Joined: 15 Mar 2016
Total Posts: 2072
13 May 2016 04:57 PM
Oh im looking for this too! Maybe a weld? But if your not in test mode idk.


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Brick_Wizard is not online. Brick_Wizard
Joined: 15 Mar 2016
Total Posts: 2072
13 May 2016 05:20 PM
b1


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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
13 May 2016 05:21 PM
positive you use motor6ds but not much after that
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
13 May 2016 05:25 PM
b2
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
13 May 2016 05:26 PM
I made my question very unclear.
I'm trying to animate a weapon.
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
13 May 2016 10:28 PM
b3
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Eyerny is not online. Eyerny
Joined: 15 Jun 2013
Total Posts: 1554
13 May 2016 11:08 PM
You don't animate weapons.You make an animation and use it on the player when the weapon is used in-game.Use an animatoin editor plug-in to make animations>export it>Play it via a script in player.
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
14 May 2016 11:14 PM
^ actually, you do
and that wouldnt work at all because the weapon wouldnt exactly follow the movements of the player
welding it like normal would make it feel weird and unnatural
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
14 May 2016 11:47 PM
@eyerny welding would work for most cases, but complex animation where i want to control the sword seperately would be impossible to accomplish with the conventional way.
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
15 May 2016 09:27 PM
bumppp
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cowsoncows is not online. cowsoncows
Joined: 11 Oct 2013
Total Posts: 2522
15 May 2016 09:29 PM
The animation editor will let you animate the actual player, so if it's something like movements with the weapon, like swinging a sword, you can use the editor because the weapon will stay in the player's hand, they will both move together.
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HunterLX1BontyHunter is not online. HunterLX1BontyHunter
Joined: 23 Dec 2012
Total Posts: 793
16 May 2016 07:44 AM
Yes, but that's only for single handed weapons, what about dual-wield? I want to know. :)
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War_Force is not online. War_Force
Joined: 15 Apr 2016
Total Posts: 2611
16 May 2016 08:51 AM
I've animated guns, plus animations work in filtering enabled I think.


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Eyerny is not online. Eyerny
Joined: 15 Jun 2013
Total Posts: 1554
16 May 2016 09:13 AM
@HunterLX1 nope,works for dual-wielding too,animate both hands and weld weapons to both hands.

@OP If you want to make the weapon also move you'd have to make motor6D joints from the weapon handle to the player's hand and move it manually through a script.Although if you want simple animation of hands then animation editor would do.
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smashduck is not online. smashduck
Joined: 15 Nov 2013
Total Posts: 1636
19 May 2016 09:29 PM
@eyerny one major flaw with that
you can animate weapons seperately in animation editor
ive seen it happen
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