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Re: CFrame Rotation Help!

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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
09 May 2016 12:03 PM
'Eyyy... I am creating a "Rasenshuriken" tool, and I need help with CFrame.Angles() and CFrame.fromEulerAnglexXYZ().

So, here is the Rasenshuriken script:

--ChaotikDawg's Rasenshuriken script v1.2

local Player = script.Parent.Parent.Parent
local Tool = script.Parent
local Character = Player.Character
local Mouse = Player:GetMouse()
chat=game:GetService("Chat")
sound = Instance.new("Sound")
sound.Parent = game.Workspace
sound.SoundId = "http://www.roblox.com/asset/?id=189133009"
sound.Volume = 1.5

--Animation = script:WaitForChild("Animation")

LeftShoulder=Player.Character.Torso["Left Shoulder"]
RightShoulder=Player.Character.Torso["Right Shoulder"]
value1 = LeftShoulder.C0
value2 = RightShoulder.C0


enabled = script.deb
local function onActivate()
wait(.001)
if enabled.Value == true then
if not enabled.Value then
return
end
sound:Play()
wait(.01)
enabled.Value = false

chat:Chat(Player.Character.Head,"Sage Art: Rasenshuriken!",Enum.ChatColor.Red)

RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0.5, 0, 3.5)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, .5)
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 30

ff = Instance.new("Part")
ff.Parent = game.Workspace
ff.TopSurface = "Smooth"
ff.BottomSurface = "Smooth"
ff.BrickColor = BrickColor.new("Toothpaste")
ff.CFrame = Player.Character:FindFirstChild("Right Arm").CFrame*CFrame.new(0,3.35,0)
ff.Transparency = .6
ff.Shape = "Ball"
ff.Size = Vector3.new(2.5, 2.5, 2.5)
ff.CanCollide = false
wf = Instance.new("Weld")
wf.Parent = Player.Character:FindFirstChild("Right Arm")
wf.Part0 = Player.Character:FindFirstChild("Right Arm")
wf.Part1 = ff
wf.C1 = CFrame.new(0, 3.35, 0)
s = game.Lighting.Rasenshuriken:clone()
s.Parent = ff
s.CFrame = Player.Character:FindFirstChild("Right Arm").CFrame*CFrame.new(0,.075,0)
s.Transparency = .6
s.CanCollide = false
ws = Instance.new("Weld")
ws.Parent = ff
ws.Part0 = ff
ws.Part1 = s
ws.C1 = CFrame.new(0, 2.75, 0)

end

wait(6)
enabled.Value = true
end





local function onDeactivate()
wait(7.5)
sound:Stop()
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed - 30
s:remove()
ff:remove()
RightShoulder.C0 = value1
LeftShoulder.C0 = value2
end

Tool.Activated:connect(onActivate)
Tool.Deactivated:connect(onDeactivate)

----------------------------------------------------------------------
Now, here is the Rasenshuriken ROTATION script:

spinning = script.Parent

while true do
spinning.CFrame = spinning.CFrame*CFrame.fromEulerAnglesXYZ(0,.1,0)
wait(0.06)
end

----------------------------------------------------------------------

The problem is that when I activate the tool, my character starts flinging around, and I need a fix. Please help!

Thank you for taking your time to read this,

-ChaotikDawg
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
09 May 2016 12:12 PM
~~BUMP~~
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Romul is not online. Romul
Joined: 08 Mar 2009
Total Posts: 597
09 May 2016 12:13 PM
Hopefully the next person can help you better, but I can say that the flinging around is due to the RasenShuriken being welded to the players arm. While you are pathing it all right, you are forced to bring the character in with you due to the weld.

I'm guessing you are wanting the player to hold it above their head/out extended and then have a function to throw when they want? Or are you keeping it welded to their hand and them having to hit on contact like with a typical Rasengan?

A solution I'd probably do if it was ME creating RasenShuriken, is work on it to be a visual effect through a ParticleEmitter.

Again hopefully someone else can solve this well, as I'm curios for my own game. Thanks and good luck!
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
09 May 2016 12:16 PM
My goal was for the character to have the Rasenshuriken in their hand
at all times, as if it were a Rasengan type attack.
While it still spins. I thought that the Arm Weld was the problem,
but I couldn't think of any solutions for the problem.
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Romul is not online. Romul
Joined: 08 Mar 2009
Total Posts: 597
09 May 2016 12:19 PM
Yea see in that manner I can't figure a good way other than using Particles or some visual method. To do what you are wanting, it has to be welded to the arm to move with the player. Overall it sounds like a cool effect, just can't figure how to do it without welding then grabbing the character in the spin.
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
09 May 2016 12:22 PM
You should add me. We can develop places together.
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DevVince is not online. DevVince
Joined: 08 Nov 2008
Total Posts: 9245
09 May 2016 12:23 PM
CFrame.Angles() and CFrame.fromEulerAnglexXYZ() are the same thing...


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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
09 May 2016 12:24 PM
I know that. I was just establishing that I need help in that general area. Don't post unless you have a solution.
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DevVince is not online. DevVince
Joined: 08 Nov 2008
Total Posts: 9245
09 May 2016 12:25 PM
Well if you're going to be so rude I won't help I was looking over the script now i'll delete it and move on.


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Romul is not online. Romul
Joined: 08 Mar 2009
Total Posts: 597
09 May 2016 12:29 PM
Dev the problem isn't with the script itself. It's with the welded rotation. He is trying to rotate a part he welded to the characters arm, so it is rotating his whole body. Save you some reading at least. :P
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
09 May 2016 12:31 PM
Dev, you should totally help me :3
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Romul is not online. Romul
Joined: 08 Mar 2009
Total Posts: 597
09 May 2016 12:34 PM
http://wiki.roblox.com/index.php?title=Weld#Rotating_the_CFrame

Go to "Rotating the CFrame" and see if that helps.
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
09 May 2016 12:43 PM
It didnt help D:
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
10 May 2016 10:39 AM
~~BUMP~~
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
10 May 2016 04:09 PM
~~BUMP~~
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
10 May 2016 06:23 PM
~~ BUMP ~~

This is my new script, and I really need help..

--ChaotikDawg's Fireball script v1.2

local Player = game.Players.LocalPlayer
local Tool = script.Parent
local Character = Player.Character
local Mouse = Player:GetMouse()
chat=game:GetService("Chat")
sound = Instance.new("Sound")
sound.Parent = game.Workspace
sound.SoundId = "http://www.roblox.com/asset/?id=189133009"
sound.Volume = 1.5
--Animation = script:WaitForChild("Animation")

LeftShoulder=Player.Character.Torso["Left Shoulder"]
RightShoulder=Player.Character.Torso["Right Shoulder"]
value1 = LeftShoulder.C0
value2 = RightShoulder.C0


enabled = script.deb
local function onActivate()
wait(.001)
if enabled.Value == true then
if not enabled.Value then
return
end
sound:Play()
wait(.01)
enabled.Value = false

chat:Chat(Player.Character.Head,"Sage Art: Rasenshuriken!",Enum.ChatColor.Red)

RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0.5, 0, 3.5)
LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-0.5, 0, .5)
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 30

s = Instance.new("Part")
s.Size = Vector3.new(40,20,40)
s.Reflectance = 0.75
s.BrickColor = BrickColor.new("Cyan")
s.Material = "Sand"
s.Anchored = false
s.Parent = Player.Character:FindFirstChild("Right Arm")
s.CFrame = Player.Character:FindFirstChild("Right Arm").CFrame*CFrame.new(0,3.35,0)
s.Transparency = .6
s.CanCollide = false
shurikenMesh = Instance.new("SpecialMesh")
shurikenMesh.Parent = s
shurikenMesh.MeshId = "http://www.roblox.com/asset/?id=11376946"
shurikenMesh.Scale = Vector3.new(30,30,30)
ws = Instance.new("ManualWeld",Player.Character:FindFirstChild("Right Arm"))
ws.Part0 = Player.Character:FindFirstChild("Right Arm")
ws.Part1 = s
ws.C1 = CFrame.new(0, 3.35, 0)
ff = Instance.new("Part")
ff.Parent = Player.Character:FindFirstChild("Right Arm")
ff.TopSurface = "Smooth"
ff.BottomSurface = "Smooth"
ff.BrickColor = BrickColor.new("Toothpaste")
ff.CFrame = Player.Character:FindFirstChild("Right Arm").CFrame*CFrame.new(0,3.35,0)
ff.Transparency = .6
ff.Shape = "Ball"
ff.Size = Vector3.new(2.5, 2.5, 2.5)
ff.CanCollide = false
wf = Instance.new("ManualWeld",Player.Character:FindFirstChild("Right Arm"))
wf.Part0 = Player.Character:FindFirstChild("Right Arm")
wf.Part1 = ff
wf.C1 = CFrame.new(0, 3.35, 0)
local i = 1
for i = 1,50 do
print(i)
ws:remove()
s.CFrame = s.CFrame*CFrame.Angles(0,.2,0)
ws = Instance.new("ManualWeld",Player.Character:FindFirstChild("Right Arm"))
ws.Part0 = Player.Character:FindFirstChild("Right Arm")
ws.Part1 = s
ws.C1 = CFrame.new(0, 3.35, 0)
wait(.1)
i = i + 1
end

end

wait(4)
enabled.Value = true
end





local function onDeactivate()
wait(7.5)
sound:Stop()
Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed - 30
s:remove()
ff:remove()
RightShoulder.C0 = value1
LeftShoulder.C0 = value2
end

Tool.Activated:connect(onActivate)
Tool.Deactivated:connect(onDeactivate)
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
10 May 2016 07:17 PM
bumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbump
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Tynezz is not online. Tynezz
Joined: 28 Apr 2014
Total Posts: 4945
10 May 2016 07:21 PM
Uh

while wait(0.06) do
ws.C1=ws.C1*CFrame.Angles(0,0,1) --experiment with x,y,z
end
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
12 May 2016 03:15 PM
My character still flings.. Would I put that in the same script as the weld, or the script that the Shuriken Model is in?
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ChaotikDawg is not online. ChaotikDawg
Joined: 04 Jan 2012
Total Posts: 33
12 May 2016 03:43 PM
Nevermind, I guess I tampered too much with your given advice, Tynezz. Thank you so much! It works now!
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