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| 09 May 2016 10:03 PM |
I would like to make a place that has a maximum of one running server.
I would like to do this without using HttpService.
Thank you, PM |
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| 09 May 2016 10:04 PM |
I'm pretty sure personal servers are restricted to one server if you want to do it the easy way.
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| 09 May 2016 10:06 PM |
| That would be great if only Roblox didn't discontinue private servers. |
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| 09 May 2016 10:09 PM |
| Also, please don't suggest using datastores, as this is too much of a hack. |
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| 09 May 2016 10:10 PM |
| The reason that I need this, is that I am going to be using UpdatePlaceAsync() (or what ever its called), and I don't want multiple servers overwriting each other. |
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| 10 May 2016 12:45 AM |
This is what personal severs were good for D:
What I was thinking of was using universes to generate a one time server, wouldn't be perfect but it would work.
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| 10 May 2016 12:47 AM |
I would just use datastores honestly... Just have it default on 0 when a player joins a game get the number of players if its 1 then set the datastore to 1 then if a player leaves and #players == 0 then set it back to 0.
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| 10 May 2016 01:02 AM |
| So what happens if two servers are started at the same time Brick_Wizard? |
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| 10 May 2016 01:03 AM |
Unless there started AT THE EXACT EXACT same time this will work fine.
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| 10 May 2016 01:04 AM |
Is that even practically possible? I don't believe it is. GetAsync and SetAsync calls are extremely, extremely quick.
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| 10 May 2016 06:42 PM |
There's still personal servers for groups, had no idea they were taken away from individuals.
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xlaser23
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| Joined: 10 Dec 2011 |
| Total Posts: 20341 |
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| 10 May 2016 06:45 PM |
https://www.roblox.com/games/270250488/RT-PBS
I still own a personal server |
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