andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
|
| 06 May 2016 04:25 PM |
| Is there any way to spawn as a car (Like control a car and do so you can't exit?) |
|
|
| Report Abuse |
|
|
lol4you2
|
  |
| Joined: 27 Apr 2010 |
| Total Posts: 337 |
|
|
| 06 May 2016 04:29 PM |
| start with turning off the CharacterAutoLoads property in the Players service |
|
|
| Report Abuse |
|
|
andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
| |
|
andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
|
| 06 May 2016 04:45 PM |
Ive got this script with the car inside
game.Players.ChildAdded:connect(function(Player) Player.Changed:connect(function(pr) if pr ~= "Character" then return end wait(1) local e=script.Model["Right Arm"]:Clone() e.Parent = Player.Character local a=script.Model["Left Arm"]:Clone() a.Parent = Player.Character local d=script.Model["Left Leg"]:Clone() d.Parent = Player.Character local q=script.Model["Right Leg"]:Clone() q.Parent = Player.Character local r=script.Model.Torso:Clone() r.Parent = Player.Character local h=script.Model.Head:Clone() h.Parent = Player.Character wait(1) Player:LoadCharacter() end) end) |
|
|
| Report Abuse |
|
|
TimeTicks
|
  |
| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
|
| |
|
andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
|
| 06 May 2016 04:56 PM |
Welp... That looks kinda advanced........ |
|
|
| Report Abuse |
|
|
TimeTicks
|
  |
| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
|
|
| 06 May 2016 04:58 PM |
not really
uis.InputBegan:connect(function(input,event) if event then return end if input.KeyCode = Enum.KeyCode.W then --forward motion end end)
|
|
|
| Report Abuse |
|
|
andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
|
| 06 May 2016 04:59 PM |
| isn't there just a free model hanging around to do so you spawn as a car? |
|
|
| Report Abuse |
|
|
| |
|
andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
|
| 06 May 2016 05:06 PM |
Yes. As you can see i wrote a script further up the page. |
|
|
| Report Abuse |
|
|
andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
| |
|
|
| 06 May 2016 05:30 PM |
if you are trying to clone a car, that is not the direction to take... there you are simply doing stuff with the player's arms. |
|
|
| Report Abuse |
|
|
andr315j
|
  |
| Joined: 25 Mar 2012 |
| Total Posts: 518 |
|
|
| 06 May 2016 05:30 PM |
| i was thinking i could just make the walk animation be like standing still then it will stay as i made the car. |
|
|
| Report Abuse |
|
|
upesh
|
  |
| Joined: 11 Apr 2013 |
| Total Posts: 13 |
|
|
| 06 May 2016 06:24 PM |
| wow cool idea spawning as a car |
|
|
| Report Abuse |
|
|