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Body velocity question

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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
06 May 2016 12:05 AM
Can I put a body velocity to move an entire model, or do I have to put it for each part of the model?
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Jammer622 is not online. Jammer622
Joined: 19 Nov 2008
Total Posts: 1739
06 May 2016 12:11 AM
Pretty sure it's gotta be per-part.
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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
06 May 2016 12:13 AM
Aw man... Because I used the circle creation method on the wiki, and it kinda created 720 parts... But i lowered it by making them into unions. It just sucks I can't Union the unions anymore cuz of an error. I guess I gotta use GetChildren. Thx.
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Unravaled is not online. Unravaled
Joined: 18 Jul 2011
Total Posts: 1117
06 May 2016 12:18 AM
does it need to be body positions? if no then use SetPrimaryPartCframe

if yes, just weld the parts together.


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TimeTicks is not online. TimeTicks
Joined: 27 Apr 2011
Total Posts: 27115
06 May 2016 12:19 AM
yep but bodyvelicty on the primary part


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Unravaled is not online. Unravaled
Joined: 18 Jul 2011
Total Posts: 1117
06 May 2016 12:27 AM
Sigh, what I meant was that if it doesn't need to be done with Body Velocity (and instead could be done with CFrame) to simply use SetPrimaryPartCFrame. And if it did in fact need to be Body Velocity, then instead weld the parts in the model together.


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SoapyDishy is not online. SoapyDishy
Joined: 31 Aug 2015
Total Posts: 2169
06 May 2016 12:34 AM
Lol you want me to weld like 50+ unions together.. No. And you can put a body velocity on the primary part?
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