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| 06 May 2016 12:05 AM |
| Can I put a body velocity to move an entire model, or do I have to put it for each part of the model? |
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Jammer622
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| Joined: 19 Nov 2008 |
| Total Posts: 1739 |
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| 06 May 2016 12:11 AM |
| Pretty sure it's gotta be per-part. |
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| 06 May 2016 12:13 AM |
| Aw man... Because I used the circle creation method on the wiki, and it kinda created 720 parts... But i lowered it by making them into unions. It just sucks I can't Union the unions anymore cuz of an error. I guess I gotta use GetChildren. Thx. |
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Unravaled
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| Joined: 18 Jul 2011 |
| Total Posts: 1117 |
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| 06 May 2016 12:18 AM |
does it need to be body positions? if no then use SetPrimaryPartCframe
if yes, just weld the parts together.
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TimeTicks
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| Joined: 27 Apr 2011 |
| Total Posts: 27115 |
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| 06 May 2016 12:19 AM |
yep but bodyvelicty on the primary part
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Unravaled
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| Joined: 18 Jul 2011 |
| Total Posts: 1117 |
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| 06 May 2016 12:27 AM |
Sigh, what I meant was that if it doesn't need to be done with Body Velocity (and instead could be done with CFrame) to simply use SetPrimaryPartCFrame. And if it did in fact need to be Body Velocity, then instead weld the parts in the model together.
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| 06 May 2016 12:34 AM |
| Lol you want me to weld like 50+ unions together.. No. And you can put a body velocity on the primary part? |
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