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| 03 May 2016 11:59 PM |
| I have 2 sounds, how do I play one sound and wait for it to finish and then play the next sound without affecting how the rest of the script runs? Obviously wait() isn't an option. However I'll feel really dumb if it turns out that saying sound:Play() sound2:Play() already doesn't play the second until the first is done. |
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Jammer622
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| Joined: 19 Nov 2008 |
| Total Posts: 1739 |
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| 04 May 2016 12:08 AM |
| ...sound.Stopped:connect(function() sound2:Play() end)? |
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