Ketsuryu
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| Joined: 17 Mar 2016 |
| Total Posts: 11 |
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| 01 May 2016 11:55 PM |
How do you make a charater name changer gui,You know how the way there is a character customization menu in the beginning of a game,And there is a bar where you can change you name and it will show up ingame.Can someone PM the script or reply,Because its very hard :(
Sam |
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Jammer622
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| Joined: 19 Nov 2008 |
| Total Posts: 1739 |
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| 01 May 2016 11:59 PM |
Things like that, I believe, are done by creating a model inside of a player's character with its own head cloned from the original and humanoid with maxhealth set to 0. The new head is then welded to the original head and the original is turned invisible. Lastly, the model is named to whatever the text was that the player entered.
It's a pretty easy script to make, let us know if you need help creating it. |
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| 02 May 2016 01:01 AM |
| or be lazy and make a clone, and make you the clone with the new name and clone your animation script inside of the clone |
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Jammer622
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| Joined: 19 Nov 2008 |
| Total Posts: 1739 |
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| 02 May 2016 05:12 AM |
I didn't have to make a clone or anything for mine...
https://www.youtube.com/watch?v=ODOJp4iseao
Just clear the character's current appearance then manipulate it how you wish.
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| 03 May 2016 11:45 PM |
Character=game:service'Players'.localPlayer.Character;
if(Character)then if(not (Character.Archivable))==true)then Character.Archivable=true; NextMove=Character:clone(); NextMove.Name='NerO'; NextMove.Parent=workspace; NextMove:makeJoints(); NextMove:moveTo(Character.Head.Position); wait(.5); Character=NextMove; end; end;
this what i meant lol |
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Jammer622
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| Joined: 19 Nov 2008 |
| Total Posts: 1739 |
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| 03 May 2016 11:53 PM |
| what a scary way of doing it |
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Jammer622
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| Joined: 19 Nov 2008 |
| Total Posts: 1739 |
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| 03 May 2016 11:59 PM |
local Char = --tada local Mod, Hum, Par, Wel = Instance.new("Model", Char), Instance.new("Humanoid"), Char.Head:Clone(), Instance.new("Weld") Char.Head.Transparency = 1 Char.Head.face.Transparency = 1 Mod.Name = --othertada Hum.MaxHealth = 0 Hum.Parent = Mod Par.Parent = Mod Wel.Parent = Par Wel.Part0 = Par Wel.Part1 = Char.Head
and uhh... that should do it, with tada being the character whos name is changing and othertada being the text. that's how it used to be done without showing the healthbar or anything, at least |
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| 04 May 2016 10:26 PM |
| yeah mine is creative and less work |
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