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Re: ROBLOX Overexaggeration With Tix

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Lem0nzzx is not online. Lem0nzzx
Joined: 08 Feb 2016
Total Posts: 1604
29 Apr 2016 04:09 AM
We both know there's a huge concern spreading around the forums/community of ROBLOX. We do want to get to the bottom of this, however ROBLOX has not failed ever since it was made. You see, the reason they have removed Tix isn't because they want to earn money or anything from the game. They simply just want to give a new name to people who are not developers. This being said, it may be a huge bump on the back to shake off, but it will not be a big issue.

-Players Who aren't developers lose tix. (ROBLOX, is creating a way so you can do tasks that will make you more than you have earned in the past ROBLOX years.)

-Developers will earn more profit. (Since players are earning more from doing tasks, than they have on ROBLOX before, this gives them the opportunity to spend their robux on more stuff.)

You might be lazy, and be thinking about quitting while you're reading this, but life is not all about having stuff handed to you. It's not about money either. ROBLOX is giving us a chance to turn the community into a friendly community. When everyone has their own needs, they become happy.

Here's what I would like to know though. If they are going to add a feature that allows you to create hats FOR DEVELOPERS, how will they make the system? I'm wondering how they will decide whether a player is eligible enough to apply for this sort of feature. I'd say it would cost them lots of robux to create a hat. If you have any concerns, post below because this is a very confusing change ROBLOX has made.


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2013henry is not online. 2013henry
Joined: 09 Apr 2013
Total Posts: 39768
29 Apr 2016 04:23 AM
Kinda true
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DrSp00k is not online. DrSp00k
Joined: 20 Jul 2011
Total Posts: 136
29 Apr 2016 08:38 AM
Basically, NBC devs that can't get BC due to valid reasons (credit card increasing parents' or own debt/bills, living in a country without ROBLOX cards) should be happy about the fact that they can't develop a game? Okay.
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Lem0nzzx is not online. Lem0nzzx
Joined: 08 Feb 2016
Total Posts: 1604
30 Apr 2016 03:01 AM
They aren't BC, and tbh you can still develop a game with NBC, robux doesn't stop you from advertising.


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DrSp00k is not online. DrSp00k
Joined: 20 Jul 2011
Total Posts: 136
30 Apr 2016 05:11 AM
^ No, i still don't get it.
I'm guessing that you're either implying that ads are free (which they certainly aren't) or that i should ask for help in terms of developing my project. (Which i've already done and worked to a degree)
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Lem0nzzx is not online. Lem0nzzx
Joined: 08 Feb 2016
Total Posts: 1604
30 Apr 2016 09:37 AM
^ Has to be a good enough game. If it's a good game, people will keep playing it. If it isn't, then it wont really get any visits.


R$51,804
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CStudio10 is not online. CStudio10
Joined: 04 Nov 2011
Total Posts: 118
30 Apr 2016 10:19 AM
But where is the incentive to make games if you won't make a profit from it.
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Lem0nzzx is not online. Lem0nzzx
Joined: 08 Feb 2016
Total Posts: 1604
01 May 2016 10:12 PM
You already do make a short amount of profit from games. People do spend their robux on gamepasses.


R$57,061
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lancelot08 is not online. lancelot08
Joined: 03 Dec 2013
Total Posts: 2851
02 May 2016 12:06 AM
Yeah, minus the fact that new-devs don't have a chance even with bc. A majority of revenue was tickets for new-devs and big devs alike, but the difference was that big devs had other things input (game passes. ingame purchases)

common method was to earn tickets form place visits, turn those tickets into advertising, repeat until you start turning profits.


What is there now? Oh yes, you can email your place to roblox and have a CHANCE at getting your work out there. Odds are, you'll lose out to some guy who made a river with some details here and there.
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Lem0nzzx is not online. Lem0nzzx
Joined: 08 Feb 2016
Total Posts: 1604
02 May 2016 12:28 AM
If your game is good, people will play it. If it's not as good as most games you will need to advertise. So let me pipe this down for you, make a good game.


R$59,183
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tento125 is not online. tento125
Joined: 09 Mar 2015
Total Posts: 28
02 May 2016 02:17 AM
"If your game is good, then people will play it, people play it, you earn robux from gamepasses and stuff" ok good assumption, actually it is pretty much true.

HOWEVER, this all comes down to simple economics. Tickets are most people's main income (by logging on everyday etc). People then convert these tickets into Robux so that they can buy gamepasses and use them to buy stuff in the Catalog. When you remove that source of income, you remove the ability to convert tickets into robux. When you lose the ability to convert tix into robux, then you can't buy gamepasses. When people can't buy gamepasses, then devs cannot earn robux from them. You see? It's just a chain reaction. Economics in the real world also works like this.: People's income generates purchasing power which allows them to purchase goods and services. In roblox, goods means the items on sale in the Catalog, while services roughly translates into gamepasses.

You see my point?
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rose6666 is not online. rose6666
Joined: 19 Jun 2011
Total Posts: 6541
02 May 2016 02:59 AM
Tento raises a great point

The only people able to buy gamepasses will be the people who pay for BC/Robux, which is a very small percentage of the community.

Therefore, devs lose out massively from both visits and sales.
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tento125 is not online. tento125
Joined: 09 Mar 2015
Total Posts: 28
02 May 2016 05:37 AM
Not just game devs, but clothe devs as well. Without our main income (tickets) we basically cannot purchase ANYTHING from the catalog (well except for those free items which we all know how much quality are in them)


I'd say this update does more harm than good. That's as plain and simple as I can say. I've actually done a "little" rant on this specific topic. (By little I mean at least 4 paragraphs :P)
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Sulfone is not online. Sulfone
Joined: 19 Aug 2010
Total Posts: 8046
02 May 2016 07:49 AM
"I'm guessing that you're either implying that ads are free (which they certainly aren't) "
I always thought since 2012 paid advertising was inefficient and wasteful, with all the rich people hoarding up the system with 10k bids. In other words something I planned to never use anyway. So I researched alternatives: https://forum.roblox.com/Forum/ShowPost.aspx?PostID=185639803

Now if I find out where the filter is acting up, I'll also post my response to your "Tickets are most people's main income (by logging on everyday etc)." point.
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travisnicolas is not online. travisnicolas
Joined: 20 Nov 2012
Total Posts: 4173
02 May 2016 08:01 AM
Omg the damage is done remove this thread
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Sulfone is not online. Sulfone
Joined: 19 Aug 2010
Total Posts: 8046
02 May 2016 08:03 AM
Here it is.

Tickets were not a main income for the economy. Lets use the 17:1 we had in 2016 before news of the removal. For the same amount of money to come into the economy as a regular BCer's daily bonus (=255 tix), you need around 25/26 days of a NBC player's login bonus income. 59/60 for a TBC player's 35R$ income, 110/111 for an OBC player's 65R$ income. Even if 1% of the active players are OBC, they are in total generating more than what active NBC players are generating in daily income in total with the typical 2016 TC rate.

To mention a best case scenario, even with the old gone pre-2013 TC rate of 1:10 and only BC players existing, an NBC player would still have to wait 15 days for the same as a BC player and so on. That would need around 7% of the players to be BC to generate more than NBC players in total.

You can go count how many game-playing BC/TBC/OBC players there are compared to game-playing NBC players. Also compare the number of BCers in Game Marketing and Game Design, 2 main places I mentioned in my link up there. Plus if you decide to use money on paid advertising, remember that NBC players are the ones with offsite ads taking up their ad spaces most of the time.
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tento125 is not online. tento125
Joined: 09 Mar 2015
Total Posts: 28
02 May 2016 08:16 AM
By "tickets are most people's main income" I meant that tickets are the main source of income for NBC players (like me). Since almost 80% of Robloxian's are NBC players, the ticket removal update means that, 80% of potential customers are gone.


Hope this clears up some confusion


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Sulfone is not online. Sulfone
Joined: 19 Aug 2010
Total Posts: 8046
02 May 2016 08:33 AM
"Since almost 80% of Robloxian's are NBC players, the ticket removal update means that, 80% of potential customers are gone."
Remember to take daily income into account.
For example, lets use that 80% statistic you provided, assume only BC players exist and use the typical 17:1 rate.
15*0.2 = 3
(10/17)*0.8 = 0.47
3 for every 0.47 -> 6.38R$ is made in total by BC players for every 1R$ made in total by NBC players.
The NBCs' daily income in total for the community in this case would be just below 14% of the total daily bonus income for the community. It may be 80%, but with 80% it in total has only 14% of the money to spend at best at a 17:1 TC rate. BCers would own the other 86% of daily income in this scenario.
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tento125 is not online. tento125
Joined: 09 Mar 2015
Total Posts: 28
02 May 2016 09:58 AM
That actually makes sense. So basically what you are trying to saying that even though devs lose 80% of potential customers, it won't have much of an impact since the consumer sector is dominated by BC members.


But since BC members aren't indefinite, what happens when all of those BC membership expires? I mean sure there would be some devotees who would ALWAYS renew their membership no matter what (for whatever reason), but there has to come a point where renewing membership status isn't that profitable anymore.


Another thing that I would like to point out, what about the devs who's primary target are the NBC players? With the tickets being removed, that is one entire market vanished. Know what I'm saying?


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qsawz is not online. qsawz
Joined: 11 Jan 2013
Total Posts: 562
02 May 2016 10:06 AM
That trading on TIX to R$ is completely incorrect, it was on average 14-17 tix for one robux.
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rose6666 is not online. rose6666
Joined: 19 Jun 2011
Total Posts: 6541
02 May 2016 10:37 AM
The 17:1 ratio is incorrect, it's more like 14/15:1 but I still see your point.
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