cgjnm
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| Joined: 22 Dec 2011 |
| Total Posts: 2347 |
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| 01 May 2016 03:23 PM |
So when a player first dies, no value is added, however, every other time the player dies, it will add a death.
Script: (between the Xs) game.Players.PlayerAdded:connect(function(player) local a = Instance.new("IntValue",player) a.Name = "leaderstats" for i,v in pairs(stats)do local b = Instance.new("IntValue",a) b.Name = v b.Value = values[i] or 0 end for i,v in pairs(statsSave)do local b = Instance.new("IntValue",a) b.Name = v _D:UpdateAsync("user_"..player.UserId..v,function(Old) local New = Old or valuesSave[i] return New end) b.Value = _D:GetAsync("user_"..player.UserId..v) end _D:UpdateAsync("user_"..player.UserId.."Visits",function(Old) local New = Old or 0 New = New + 1 return New end) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX player.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid") char.Humanoid.Died:connect(function() a.Deaths.Value = a.Deaths.Value + 1 end) end) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end) |
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cgjnm
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| Joined: 22 Dec 2011 |
| Total Posts: 2347 |
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cgjnm
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| Joined: 22 Dec 2011 |
| Total Posts: 2347 |
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