ked2000
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| Joined: 10 Jul 2011 |
| Total Posts: 1059 |
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| 30 Apr 2016 07:30 PM |
I'm trying to make a custom character with parts(limbs) attached to a "Root Torso" through Motor6Ds. With a default Roblox Character, moving the torso would move the rest of the parts along with it. But trying to do the same thing with my custom character doesn't seem to work(I am not using a humanoid).
Any help? |
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Yamno
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| Joined: 10 Jun 2009 |
| Total Posts: 123 |
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| 30 Apr 2016 07:45 PM |
| The default character has an extra part (HumanoidRootPart) that the torso is attached to. Maybe that could be a hint. |
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ked2000
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| Joined: 10 Jul 2011 |
| Total Posts: 1059 |
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| 01 May 2016 02:28 PM |
@Yamno
I think the HumanoidRootPart is used for animations. |
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ked2000
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| Joined: 10 Jul 2011 |
| Total Posts: 1059 |
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