|
| 01 May 2016 11:58 AM |
How to a weld a part to another part and make it so that it stays the same as it is (position and rotation). I have tried the following but it doesn't work.
local clipClone = clip:Clone() clipClone:ClearAllChildren() clipClone.Parent = game.Workspace.CurrentCamera.gunFolder.parts clipClone.CFrame = clip.CFrame local clipWeld = Instance.new('Weld',clipClone) clipWeld.Part0 = chosenArm clipWeld.Part1 = clipClone clipWeld.C0 = chosenArm.CFrame:inverse() clipWeld.C1 = clipClone.CFrame:inverse() clip.Transparency = 1 |
|
|
| Report Abuse |
|
|
|
| 01 May 2016 12:05 PM |
i want to weld, like no one else stick two parts together to weld a, a and b is my cause searching, across the wiki, for info on welds, i have learned, to weld your head, to your bottom torso! weld it all! my weld, it has broke, now I cry, deep in shame, my weld has failed me. but alas, it's not over, I weld my weld to my weld, now everything is fixed, but my welding tool blew up, so now I cry, and try to find, a ne-e-w blow torch free models, save my life, weld again I can
it sounds okay IF you sing it a right way which only i can ha
does not compute |
|
|
| Report Abuse |
|
|
|
| 01 May 2016 12:17 PM |
| does anyone have a real answer? |
|
|
| Report Abuse |
|
|
|
| 01 May 2016 12:19 PM |
that wasn't an answer that was a clever song
does not compute |
|
|
| Report Abuse |
|
|
| |
|
|
| 01 May 2016 01:04 PM |
| Alright ill try it. Thanks |
|
|
| Report Abuse |
|
|
|
| 01 May 2016 01:08 PM |
| @carlito1236 , I looked up MakeJoints() on the wiki and I still don't fully understand what it does or how to use it. |
|
|
| Report Abuse |
|
|
|
| 01 May 2016 01:10 PM |
| I think I figured out how to weld how I want to on the wiki. Thanks. |
|
|
| Report Abuse |
|
|
|
| 01 May 2016 01:15 PM |
| It's just ":MakeJoints()" the opposite of ":BreakJoints()". But you use it if you clone and stuff like that. |
|
|
| Report Abuse |
|
|