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| 03 Aug 2015 06:39 PM |
What does this mean it came from a script that was using DataStore Heres what the error is
16:38:02.618 - HTTP 429 (HTTP/1.1 429 ProvisionedThroughputExceeded)
You like Clash of Clans? Play here: http://www.roblox.com/games/269441119/Clash-of-Bloxians-Beta |
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| 03 Aug 2015 06:46 PM |
idk someone else got that
ToxicDominator - 11,060 posts |
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| 03 Aug 2015 06:50 PM |
is it because of a script you're running
ToxicDominator - 11,060 posts |
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| 03 Aug 2015 06:52 PM |
Noooo really? I thought it was because of the cookie I ate 3 mins earlier
B2 |
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FIares
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| Joined: 07 Nov 2010 |
| Total Posts: 641 |
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| 03 Aug 2015 06:57 PM |
It's unfixable currently. Use workarounds, I was the one who had that error. I fixed mine.
They call me Black Sunshine. |
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NotSoNorm
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| Joined: 01 Sep 2009 |
| Total Posts: 116 |
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| 13 Feb 2016 07:42 PM |
@Flares, I'm getting the same issue but what's the error to even work around. How can I work around something I don't even know.
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| 13 Feb 2016 09:05 PM |
About HTTP status code 429 from wikipedia: "The user has sent too many requests in a given amount of time. Intended for use with rate limiting schemes"
You are probably using GetAsync or PostAsync too frequently. You can only make 500 requests per minute.
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| 20 Feb 2016 07:27 PM |
| I was the only one in a server and it gave me that error. Explanation? |
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| 20 Feb 2016 07:31 PM |
It doesn't matter how many people are in the server. You can't use HttpService locally anyway. If some script is making more HTTP Requests than the game is allowed to, you'll get that error.
You probably have something like:
while wait() do x = game.HttpService:GetAsync("blah.blah") end
in one of your scripts. That's what's causing your issue. |
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| 17 Mar 2016 06:09 AM |
Nope. It was working fine without that error for ages. Then (the game did have a popularity surge) without any changes to the script, it suddenly started giving me that error. I immediately knew it was because there were too many requests, but while taking care of that, I went to an empty server and still got the error.
There is no script that even touches the HttpService. |
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GammaRad
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| Joined: 11 Jan 2016 |
| Total Posts: 1 |
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| 15 Apr 2016 10:22 AM |
| pls help ive got the error |
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RGeeneus
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| Joined: 22 Aug 2015 |
| Total Posts: 18 |
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| 30 Apr 2016 10:42 PM |
I had this same problem, and had no luck finding a solution, although I was able to come up with a decent work around myself.
Although it may be a tad late for this, the following is how I got around this problem:
I have a script that loads data through the data store, which is the script that is throwing this error. So I made an EXACT copy of this script and named it "BackupLoad."
In the BackupLoad script, I added some code that waits 10 seconds, then tests if the first load script worked properly, and if it did not, it makes a second attempt itself.
This fix worked fine in my specific situation, I cannot guarantee it will for you.
EXAMPLE CODE:
SCRIPT 1: local money = GetAsyc('Money') local succes = Instance.new('Folder') -- A folder for minimal data success.Parent = game.Workspace
SCRIPT 2: wait(10) if not game.Workspace:FindFirstChild("success") then local money = GetAsyc('Money') end
Of course this is simplified, but hopefully the backup idea makes sense now |
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| 30 Apr 2016 10:47 PM |
@RGeeneus
Wanna not respond to a post which is 15+ days old?. He probably fixed everything or doesn't care anymore.
Profit pls. |
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RGeeneus
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| Joined: 22 Aug 2015 |
| Total Posts: 18 |
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| 30 Apr 2016 10:49 PM |
^
I know, I just did because I had this same problem, searched it up, came to this thread, then I solved my problem, then just decided to post my solution. Some people just like me who found this thread may find the information useful, no? |
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| 30 Apr 2016 10:53 PM |
For some reason I don't think so. They'd post about it if they had the problem. No?
Profit pls. |
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RGeeneus
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| Joined: 22 Aug 2015 |
| Total Posts: 18 |
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| 30 Apr 2016 10:58 PM |
No... Many people check online for a quick solution, and don't bother posting anything if there is not a good solution.
I posted a solution, it took me 2 minutes, it may help someone or not. Enough said. |
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| 05 May 2016 06:58 PM |
hello help me please... Im getting this error T.T HTTP 429 (HTTP/1.1 429 ProvisionedThroughputExceeded) Im scared because the last time I had an error my entire base was wiped out T.T |
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| 08 May 2016 09:32 AM |
i have this too in lumber tycoon 2 and i dont want to lose 90k and my bse please help :( |
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Pat_rick
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| Joined: 26 Feb 2016 |
| Total Posts: 466 |
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| 28 May 2016 03:59 PM |
Found from google. Helped me.
It's also important to add into the saving portion of your script to NOT save if the value is 0, or whatever the value starts with. It's pointless to save a value that isn't touched, and will only lead to overwriting the player's data.
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Patchbear
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| Joined: 04 Jul 2014 |
| Total Posts: 23 |
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| 29 Oct 2016 01:30 PM |
Hello everyone,
I had this error and i couldn't save at all i have the solution.
So what you need to do is join the game and load an empty slot. Then load your original slot that wasn't working. TADA it will then work.
hope this was useful
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| 06 Apr 2017 08:43 PM |
| My friend, you should be knighted! Very nicely done! |
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| 22 Jun 2017 08:51 AM |
| please help me i need to know what ERROR 502 is |
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