FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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| 30 Apr 2016 02:35 AM |
The theme of the obby is a tower climb. The path is intended to be confusing, I wanted to add a puzzle element.
Do you think this is too easy? Should I add checkpoints?
(NOTE: START FROM THE BOXES) https://www.roblox.com/games/406772948/Tower-Climb
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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ReAccess
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| Joined: 20 May 2015 |
| Total Posts: 108 |
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| 30 Apr 2016 12:19 PM |
| Dude obby's are a bit overrated just like tycoon games. Js |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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| 30 Apr 2016 12:25 PM |
This one is a special breed - it features a puzzle element and tricky jumps
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ReAccess
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| Joined: 20 May 2015 |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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| 30 Apr 2016 03:38 PM |
obbys are meant to have tricky jumps, not much original about it.
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BladeXE
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| Joined: 22 Dec 2012 |
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| 30 Apr 2016 04:24 PM |
Sounds cool. Don't you dare disappoint me.
#code while true do print'potato' wait() end |
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BladeXE
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| Joined: 22 Dec 2012 |
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| 30 Apr 2016 04:31 PM |
That's one of the best obbies on ROBLOX. I just think you need to guide players a little more and it'll be perfect I'm not saying show them exactly how
#code while true do print'potato' wait() end |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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BladeXE
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| Joined: 22 Dec 2012 |
| Total Posts: 3857 |
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| 30 Apr 2016 10:15 PM |
Did you take into consideration my suggestion, or do you just want the players to have to figure it out. It's no fun, P.S., if it's literally impossible and can't be beat, because if it is, then nobody will play as there will be too many negative reviews stating that it's not possible to beat. "What's the point?" is what many would say.
#code while true do print'potato' wait() end |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
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| 30 Apr 2016 10:33 PM |
I kind of gave hints at the start on common jumps. I told them that 3 block jumps are intended to be passed and told them what their first puzzle was.
I still need to figure out how to make the path clearer though
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| 30 Apr 2016 11:12 PM |
Face it. Your game will never hit top. Rage worthy? Yes Fun? Definitely not. Why? Because you have no checkpoints so when your on a high level then you fall you have to do it all over again. Plus its really hard so if it's really hard with no checkpoints it gets tiring and boring and people just leave. Because what's the point? Overall it's angering and boring. I suggest you dump it or take these peoples suggestions.
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
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| 01 May 2016 12:28 AM |
I don't intend for it to be well known because its fun.
I intend for it to be well known because of how hard it is. Some people want a challenge out of the norm, and even though it definitely won't peak, it still has a chance of being well known for being unbelievably hard.
Just look at SimplyRemove's twitter post. That's an example of how I'm aiming for this game to spread.
Just my two cents though. To be honest, the whole thing was just an obby ported from Sandbox so that I don't have to go there every single time.
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
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| 01 May 2016 12:28 AM |
I am considering making a version with checkpoints though.
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BladeXE
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| Joined: 22 Dec 2012 |
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| 01 May 2016 12:41 AM |
I'll give it a try again.
#code while true do print'potato' wait() end |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
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| 01 May 2016 11:15 PM |
bump
i wanna see how far this gets
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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FPSPwnz0r
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| Joined: 27 Jun 2011 |
| Total Posts: 2737 |
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