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| 30 Apr 2016 02:11 PM |
is there a way to tell if the players character is moving I tried player.Character.Humanoid.StateChanged:connect(function(Value) print(Value) end) and even when he wasn't moving it printed running so that cant be teh way to go about it I dont want to use UIS to check if the player is pressing movement keys, s so is there any other way besides a while loop?
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| 30 Apr 2016 02:26 PM |
Humanoid.Running:connect(function(Speed)
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| 30 Apr 2016 02:40 PM |
| Thats works but I just realised my dilemma isn't telling if the player is moving I need to know if its not moving qq any help> |
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