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Re: Level up script?

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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
27 Apr 2016 07:31 PM
Hey hey! I was messing around and wanted to make a level script for the game i'm currently working on. At first I wanted it so that the players would get a certain amount of XP for killing other players and NPC. I didn't know how to do that so I opted to make it that you get XP after a certain amount of time and then after a certain amount of XP, you would level up. This is what I have so far.

function onPlayerEntered(newPlayer)

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local mins = Instance.new("IntValue")
mins.Name = "level"
mins.Value = 0

local mon = Instance.new("IntValue")
mon.Name = "XP"
mon.value = 0

mon.Parent = stats
mins.Parent = stats

stats.Parent = newPlayer

while true do
wait(10)
mon.Value = mon.Value + 5
end
end



game.Players.ChildAdded:connect(onPlayerEntered)

What i'm having trouble with is making it so that after a certain amount of XP is earned, they would level up.

Should I use the if blank = blank then blank happens. Keep in mind i'm still a beginner scripter and don't understand much of everything
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eRanged is not online. eRanged
Joined: 15 Jun 2013
Total Posts: 9746
27 Apr 2016 07:36 PM
yes
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
27 Apr 2016 07:38 PM
Okay, if I do use that, how would I be able to make it so that after the XP reaches a certain amount, the level goes up?
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eRanged is not online. eRanged
Joined: 15 Jun 2013
Total Posts: 9746
27 Apr 2016 07:48 PM
If XP == certainAmount then
--LevelUp
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
27 Apr 2016 07:52 PM
If XP == {50,100,150,200,250}
then mins.Value = mins.Value + 1
end

would that work?
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
27 Apr 2016 08:25 PM
bump
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vhgch is not online. vhgch
Joined: 26 May 2011
Total Posts: 18
27 Apr 2016 08:50 PM
You should be checking if the player has reached a certain amount of exp each time you update the script. If they have reached that certain amount then you can reset their exp back to 0 and +1 to their level value.
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
28 Apr 2016 03:11 PM
I would want to do it so that I could be it in a table in stead of having to write the code for each level, but once again. I don't know how to do that.
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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
28 Apr 2016 03:26 PM
create a loop if you use a table. while true do wait(.5) for i in pairs levelUp do if(levelUp[i] == userStat) user level++ end end
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BusyCityGuy is not online. BusyCityGuy
Joined: 17 Aug 2012
Total Posts: 2144
28 Apr 2016 03:28 PM
Scottmike is trolling, don't even pay attention to that idea....

-The [Guy]
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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
28 Apr 2016 03:29 PM
nah the code works. if infact the LevelUp is a table.
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BusyCityGuy is not online. BusyCityGuy
Joined: 17 Aug 2012
Total Posts: 2144
28 Apr 2016 03:34 PM
create a loop if you use a table. while true do wait(.5) for i in pairs levelUp do if(levelUp[i] == userStat) user level++ end end

"for i in pairs"

You need two variables. "for i, v in pairs"

"pairs levelUp do"

You need parenthesis. "pairs(levelUp) do"

The rest of your code isn't even Lua. You don't put the conditional statement in parenthesis. You need a "then" after your conditional statement. The incremental operator ++ doesn't even exist here.

if you weren't trolling, please screw your head back on straight, thanks.

-The [Guy]
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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
28 Apr 2016 03:35 PM
you do not, learn how many loops there are in lua.

try it yourself if your do not believe me.
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lupine is not online. lupine
Joined: 24 Jun 2008
Total Posts: 3561
28 Apr 2016 03:37 PM
** pairs and ipairs doesn't require a second variable. If only 1 variable is present, you lose out on the index variable.

What he wrote was pretty effective psuedocode. I doubt he intended OP to copy + paste it into his script and go.
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iJacobness is not online. iJacobness
Joined: 20 Jan 2014
Total Posts: 4944
28 Apr 2016 03:37 PM
busy, if you cant script why are you here? he's not trolling, infact hes a damned good scripter.


#tix
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BusyCityGuy is not online. BusyCityGuy
Joined: 17 Aug 2012
Total Posts: 2144
28 Apr 2016 03:46 PM
Pseudocode, yes, that's perfectly acceptable. It didn't occur to me that's what he was trying to get across. "nah the code works. if infact the LevelUp is a table." Sounds like it was supposed to work in that form. Misunderstanding on my part.

Also, I didn't know it only required one variable. Live and learn.

I am hurt that you think I can't script though. I have helped probably around a thousand people here. I taught scripting sessions. I have written lots and lots of code, and my major is software engineering. I'm trying to help, that's the reason I'm here. No hard feelings meant by me toward anyone.

-The [Guy]
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iJacobness is not online. iJacobness
Joined: 20 Jan 2014
Total Posts: 4944
28 Apr 2016 03:47 PM
I apologize for going off of you, especially on a children's game. It just really annoys me when people say you can't do something, because they didn't do their homework.


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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
28 Apr 2016 03:48 PM
example

our_table = {"Player","Who","Knows","Player1"}

print(our_table[1])

game.Players.ChildAdded:connect(function(player)
print(player.Name)
for i in pairs (our_table) do
if(our_table[i] == player.Name) then
print("it is true you are god");

end
end


end)
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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
28 Apr 2016 03:50 PM
and @ busy i am a computer science major, I dont think there is a such thing as a software engineer major.
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iJacobness is not online. iJacobness
Joined: 20 Jan 2014
Total Posts: 4944
28 Apr 2016 03:51 PM
yes there is^^^^


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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
28 Apr 2016 03:59 PM
All you guys really did was confuse me O.o
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BusyCityGuy is not online. BusyCityGuy
Joined: 17 Aug 2012
Total Posts: 2144
28 Apr 2016 04:02 PM
Haha sorry about the confusion. Most people gave different ideas for how you can structure your leveling system. Most people suggested having experience, and when experience gets to a certain amount (the amount is based on how high a level you are), it will increase your level by one and set your experience back to 0. This is a pretty standard way of doing it. See the above posts for example code ideas.

-The [Guy]
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scottmike0 is not online. scottmike0
Joined: 14 Sep 2008
Total Posts: 1073
28 Apr 2016 04:07 PM
learn how conditionals work, then you got your level up.

depending on how you want a user to level up is really up to you, it could be based on many factors, or just one.
Depends on whether you like math or integers.
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
28 Apr 2016 04:09 PM
I don't understand the pairs.

What is their function and how would I use them?

I couldn't figure it out above.
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SuperSneakyTony is not online. SuperSneakyTony
Joined: 10 Jul 2011
Total Posts: 4428
28 Apr 2016 04:12 PM
I hate everything involving math, and I know that'll be my downfall because you need math to code. That's why i'll never be good at coding.

I guess what I want would be something an intermediate would be able to learn.
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