AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 26 Apr 2016 04:11 PM |
In play mode, LocalScripts do not print any errors onto the game output.
I know this because I made a billboard in my current project that displays everything printed onto the game output.
This is very inconvenient, because half the LocalScripts in my project have bugs that I cannot identify.
Anyone got any ideas? |
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| 26 Apr 2016 04:13 PM |
"In play mode, LocalScripts do not print any errors onto the game output." umm yes they do
i just got cancer again |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 26 Apr 2016 04:13 PM |
| Bumpity bump bump bump ba'bump. |
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AxonMega
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| Joined: 29 Aug 2014 |
| Total Posts: 2403 |
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| 26 Apr 2016 04:17 PM |
| LocalScripts do not produce errors in actual game mode, not studio. I know this because I I put a LocalScript that said error("aurhalireugbaelriug") in StarterPlayerScripts, and no error came onto my billboard. |
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| 26 Apr 2016 04:20 PM |
"LocalScripts do not produce errors in actual game mode" umm yes they do
"and no error came onto my billboard." then you're taking errors from the server output, and your billboard script isn't running locally
press f9 for the developer console |
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| 26 Apr 2016 04:21 PM |
| i have read that you are a "top level scripter" on your profile and my cancer is now terminal |
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