eRanged
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| Joined: 15 Jun 2013 |
| Total Posts: 9746 |
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| 24 Apr 2016 10:38 AM |
I have a monster with alot of parts, and I tried :SetPrimaryPartCFrame() 'ing the Arms, but they didn't work. It prints after the Positioning Part so Ik it's trying to move, But it doesn't move at all. Anyway I can move someparts of a welded model?
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eRanged
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| Joined: 15 Jun 2013 |
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eRanged
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| Joined: 15 Jun 2013 |
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TimeTicks
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| Joined: 27 Apr 2011 |
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eRanged
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| Joined: 15 Jun 2013 |
| Total Posts: 9746 |
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eRanged
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eLunate
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| Joined: 29 Jul 2014 |
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| 24 Apr 2016 04:31 PM |
| It'll only work if the model has a PrimaryPart. |
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eRanged
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| Joined: 15 Jun 2013 |
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| 24 Apr 2016 05:53 PM |
If does have a PrimaryPart.
The Model is Setup like this: v Model AttackArm1 (FirstModel, holds 7 parts) AttackArm2 (SecondModel, holds 7 parts) Head Torso DamageBox MoveArm1 MoveArm2 ReturnArm2 ReturnArm2 ExtraParts (Folder) -- OtherFolders not needed
ofcourse there is a humanoid and stuff aswell
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| 24 Apr 2016 05:57 PM |
just cframe head or torso and everything else will move if it's welded
just like moving a player's character |
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eRanged
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| Joined: 15 Jun 2013 |
| Total Posts: 9746 |
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| 24 Apr 2016 06:07 PM |
I only move part of the model though, (exmp. 1 Arm)
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