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ROBLOX Forum » Game Creation and Development » Scripters
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script ungrouping

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TimerHotel is not online. TimerHotel
Joined: 05 Oct 2012
Total Posts: 191
23 Apr 2016 12:08 PM
Basically, when I run the script, it attaches a morph to the player, which is supposed to be grouped, but it just attaches with individual parts.

if Me:findFirstChild("Humanoid") ~= nil and Me:findFirstChild("Chest") == nil and Suit:findFirstChild("Chest") ~= nil then
local g = Suit.Chest:clone()
g.Parent = Me
local C = g:GetChildren()
local R = Me:GetChildren()
for i=1, #R do
if R[i].className == "Hat" then
R[i]:Destroy()
end
end
for i=1, #C do
if C[i].className == "Part" or C[i].className == "WedgePart" or C[i].className == "CornerWedgePart" or C[i].className == "UnionOperation" then
local W = Instance.new("Weld")
W.Part0 = g.Middle
W.Part1 = C[i]
local CJ = CFrame.new(g.Middle.Position)
local C0 = g.Middle.CFrame:inverse()*CJ
local C1 = C[i].CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = g.Middle
end
local Y = Instance.new("Weld")
Y.Part0 = Me.Torso
Y.Part1 = g.Middle
Y.C0 = CFrame.new(0, 0, 0)
Y.Parent = Y.Part0
end

local h = g:GetChildren()
for i = 1, # h do
if h[i].className == "Part" or h[i].className == "WedgePart" or h[i].className == "CornerWedgePart" or h[i].className == "UnionOperation" then
h[i].Anchored = false
h[i].CanCollide = false
end
end
end
else
--Me.Chest.Arm1:Destroy()
--Me.Chest.Arm2:Destroy()
--Me.Chest.Leg1:Destroy()
--Me.Chest.Leg2:Destroy()
--Morph(Suit)
end
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